Chay Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this eastern man is dressed in earthy colors with a red and grey handkerchief worn on his right side. His chestnut hair is singed and shortened. His green unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his father. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Disciplined, Gifted, Fighting. Flaws: Ugly, Disease. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Reddlepop Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who has a large tan mantle and cape that has been intricately interwoven into her black robe, she is not a threatening figure. Her black hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are blue.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reddlepop took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and she has money and likes to spend it
Flaws: Mundane. Bonds: Family, Religious, Nature, Rich. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Susannah Walcott, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dark leathers with embroidery. Her brown hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She comes from a rich eastern family. Susannah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and to share knowledge with the world
Ideals: Justice, Logical. Bonds: Adventurer, Rich. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 6 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Malachite (8 gp).
Clerebold Lester, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He sports a long auburn beard, and similarly colored long hair. He is baby faced.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is able to make almost anything out of random pieces of junk.
History: He got into the Apothecary business at a young age. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp.
Jebeddo Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His black hair is knotted and matted. His thin eyebrows rest above his beady blue eyes.
Personality: Stoic and calm, he prefers to meditate than take action. Jebeddo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Jeweler, but he was a colossal failure. He has achieved small success as a Sailor.
Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Military, Job. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 11000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Purban Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a red costume with the symbols of death on his torso. His skin is also unnaturally pale. He has a very tight haircut. His fierce green eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Fighting. Flaws: Ugly, Mundane, Shy. Bonds: Mentor. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hoshgrish Hayden, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Bounty Hunter. His hair is blonde and curly. His eyes are blue and beady.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Fortune-teller profession.
History: Hoshgrish was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He has achieved small success as a Bounty Hunter.
Motivation: He is unsatisfied with his job; and to be a fortune-teller again
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp. 4 Holy water.
Five Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a brown shirt with thin red vertical stripes and green pants. She has a penchant for wearing a ring with an oversized jet on her left hand. Her fur is greying and her face has many wrinkles. Her amber eyes are slightly larger than normal.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is afraid of women and trembles around them
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and money/treasure
Flaws: Selfish, Shy, Disease. Bonds: Rich, Attractive. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp. 1 Breastplate.
Murook Bentley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears white painted combat armor at almost all times. She has a long blonde ponytail with little hanging trinkets. Her eyes are brown and beady.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She enjoys reading and quiet.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She dropped out of school before completing her studies. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
