Myathethil Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is braided into rings. Her ears are large.
Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC; and wants a kiss
Ideals: Logical. Flaws: Ugly, Shy, Antagonistic. Occupation: Bounty Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 80 gp.
Abalaba Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a blue broad hat and blue clothes. Her black hair is kept up in a ponytail inside a broad hat. Her violet eyes are passionate and lively.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a font of random trivia from the lore and stories she has discovered
History: Born in the west to a Navigator, Abalaba learned a great deal about her mother's area of expertise. She worked as a nervous Navigator and found it very stressful. She has built up a small fortune and can afford her own way.
Motivation: Doesn't want to be a Navigator and was forced into it by her family; and further expansion of business
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Rich, Family. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Dean Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears a grey Stetson hat and grey clothes. He has wavy golden hair. He has a dull look in his gray eyes.
Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: To unite with his sister; and to reunite with his absent father
Flaws: Insane, Shy. Bonds: Rich, Adventurer, Family. Occupation: Actor
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Masterwork Musical instrument.
Rolf Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His black hair is braided into rings. He has a dull look in his violet eyes.
Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Regain custody of his daughter.
Flaws: Hedonist. Bonds: Family, Immigrant, Adventurer. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Vonbin Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He is tall, broad shouldered and powerfully built. He keeps his white hair in a flapper bob. This violet eyed southerner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Artistic. Bonds: Religious, Rich, Attractive, Adventurer. Occupation: Bellfounder
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnoll, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Waywocket Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a tan and violet robe with the hood down. Her white hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born in the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Being a Healer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist, Justice. Bonds: Criminal record, Immigrant, Attractive. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 350 gp.
Morkral Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear grey tank tops with tan pants. His hair is short and chestnut. His eyes are likewise green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast forest. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Bonds: Guardian, Adventurer, Nature, Has a crush, Religious. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1100 sp. Gold and topaz bottle stopper cork (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp).
Randal Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is cut jaggedly and amateurishly. His eyes are hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Mayor business at a young age. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to work out more often; and to be a layabout again
Ideals: Athletic, Opinionated, Philantrophist. Bonds: Job, In love. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp.
Drogo Alton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He comes from a rich western family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: Money/treasure; and he feels threatened by others
Flaws: Ugly, Fearful. Bonds: Criminal record, Rich, Family. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
