Morgran Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying red hair a little too much giving a sharp red color. He has a dull look in his violet eyes.
Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered west to less war torn lands. He has built up a small fortune and can afford his own way.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Artistic. Flaws: Shy, PTSD, Greedy. Bonds: Rich. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Auran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Sarah Clapham, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She keeps her auburn hair in a pixie cut. Her eyes are likewise brown.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. The war was a terrible time for her, and Sarah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She is a Deep Scion in disguise. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She'd like to take her coworkers down a peg; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Adventurer. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Ranged Weapon.
Ida Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Born to a Carpenter, her mother struggled to pay the bills. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is not mentally stable, and does not behave rationally; and she is content
Flaws: Ugly, Insane, Mundane, Racist. Bonds: Poor. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Rose (80 gp).
Sweet Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear brown pants and tee shirts. His white fur is unkempt and raggedy. He is baby faced.
Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Born to a pair of adventurers, Sweet grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break.
Flaws: Ugly, Insane, Racist. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 80 gp.
Adam Waite, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky violet painted plate armor. His silver hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He got into the Adventurer business at a young age. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's attracted to the PC; and he's in love
Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Adventurer, Has a crush. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp.
Hirrathak Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear green pants and tee shirts. His crest is short and bronze. He has gold eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Hirrathak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Beggar and found it very stressful. He has set out to sabotage the competition.
Motivation: To be a Merchant again; and wants to open a new tavern
Ideals: Gifted. Flaws: Cynical. Bonds: Poor, Job. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp.
Baelitae Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a simple yellow robe with white stripes complete with hood. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her black hair is braided into rings. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised in a mountains tribe. Through the years after Baelitae was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Baelitae's father didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 10 years.
Motivation: Further expansion of business.
Flaws: Fearful, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Great Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown tunic with black highlights, and long tan pants that bunch up around her shoes. Her beige fur is long and unkept. Her green unseeing eyes seem to look past you.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also is a firm believer in the womanly ideal.
History: She was born blind and as such lacked many opportunities for work. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Bellfounder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Job, Criminal record. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 7 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp.
Mardnab Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair, while still mostly blonde, has prominent grey streaks. She has several tiny topaz earrings on each ear.
Personality: She is irascible and easily irritated. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born into a rich family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Logical. Flaws: Antagonistic, Secretive. Bonds: Rich, Nature. Occupation: Servant
Voice: German accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Abyssal, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. Carnelian (40 gp). Chalcedony (40 gp). Smoky quartz (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
