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NPC Generator

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Advanced [show]


Baern Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear brown clothing when he does not wear armor. His long white hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Baern took refuge in the large cave and found the beat up scythe and armor he uses now. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: Expand his business; and doesn't want to be a animal trainer and was forced into it by his family

Flaws: Racist. Bonds: Rich, Job, Nature, Family. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Baern Durthane, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 20 (+5)12 (+1) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp.


Social Check DCs


Vanchu Read, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has the majority of her body covered in plate. Her white hair is still thick. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is fixated on the number 22. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: When she was but 8 years old her parents immigrated from the north. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.

Motivation: She desires power and/or immortality; and she is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Immigrant, Adventurer, Rich. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Vanchu Read, Female Half-Orc Sorcerer 3
Medium (4'11") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)10 (+0) 6 (-2)7 (-2)
Skills Acrobatics +1, Performance +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Darrow Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, red, dusty cloak. He is tall, broad shouldered and powerfully built. With bright silver hair and a scraggly beard. His green eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. Darrow enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Marshal business at a young age. After coming to the age of reason, Darrow took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and his religion dominates his actions

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Adventurer, Religious. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Darrow Wildheart, Male Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 40 gp.


Social Check DCs


Chaedi Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She is portly but not overly obese. Her hair is blonde and curly. Her brown eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in the west. A gypsy cursed her at a young age, leading to her ugly appearance. She has dedicated herself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly. Bonds: Guardian, Adventurer, Immigrant. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Chaedi Meliamne, Female Elf Sorcerer 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp.


Social Check DCs


Merihim Clever, Male Tiefling [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man is wearing a perfectly clean shirt and pair of pants. He wears a wide-brimmed hat to cover his moderate length dark red hair. His eyes are a pleasant white.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. When Merihim reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Merihim Clever, Male Tiefling Sorcerer 1
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)17 (+3) 11 (+0)15 (+2)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Joser Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with small hat. His brown hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Joser was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. After a long history of fighting, Joser and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Joser Glenfellow, Male Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1000 cp. 1 Antitoxin.


Social Check DCs


Rohesia Warwick, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She is typically in her Animal Trainer uniform. She wears her hair in dreadlocks. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. A true patriot, Rohesia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: The child of a Sculptor, who enjoyed hunting, Rohesia was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has worked as a Animal Trainer like her father before her.

Motivation: To be a Sculptor again; and sabotage a competitor

Flaws: Greedy. Bonds: Job, Attractive, Military, Nature. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Rohesia Warwick, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 17 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Riswynn Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a large grey jacket. With bright red hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Riswynn lived on a farm with her mother, near the main road leading to a nearby town. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She feels kind of lost in life; and to unite with her brother

Ideals: Philantrophist, Entrepeneur. Flaws: Fearful, Depressed. Bonds: Family. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Riswynn Torevir, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 150 gp. Moss agate (6 gp). 1 Silk rope.


Social Check DCs


Spring Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his gray fur in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: Spring was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Job, Rich. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Spring Shore, Male Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Darkwood Shield.


Social Check DCs

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