Seraphina Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. She carries with her a set of tridents on her belt, each one with a aquamarine on the hilt. Her hair is golden, silky, and of moderate length. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: The child of a Herbalist, who enjoyed hunting, Seraphina was taken on many hunting expeditions. Seraphina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She inherited the family business which she has now maintained for 5 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Nature. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 4 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Ogbur Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His moppish white hair is in a traditional bowl cut. His eyes are green and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Sold as a small child to a slaver, Ogbur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Opinionated. Flaws: Insane. Bonds: Criminal record, Mentor, Family. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Clerebold Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. His left leg appears badly burned and disfigured. His auburn hair, when down, is lengthy. He has amber eyes.
Personality: He dislikes all the random violence that takes place in the south. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life; and meet up once more with his childhood friend
Ideals: Pacifist. Flaws: Depressed. Bonds: Adventurer, Military. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Aldous Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his greataxe ready. His tied-back hair is red. This hazel eyed southerner is not easily forgotten.
Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Artistic. Flaws: Insane. Bonds: Attractive. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp.
Thamior Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and is typically in his Soapmaker uniform. He has no hair. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Thamior was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He then took over the family business and is one of the better Soapmaker for hire.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Soapmaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp.
Pyra Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, constantly wearing a green suit, yellow shirt, and tan tie. She wears a broad hat to cover her moderate length brown hair. Her eyes are likewise white.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She got into the Performer business at a young age. Her mother was a soldier and died while she was still young. Pyra was left her mother's suit of armor and trained in its use and care. She has drifted from career to career and currently works as a Performer.
Motivation: Sabotage a competitor; and retire the richest woman in the south
Ideals: Logical, Entrepeneur. Flaws: Terse. Bonds: Job, Military. Occupation: Performer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Quarion Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a large yellow jacket. He has wavy auburn hair. His hazel eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Quarion embodies much of what other species detest in the Half-Elves. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Soapmaker.
Motivation: A deep hatred of dire rats; and someone believes him a fraud
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Job, Enemies. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Uraim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and carries crossbows. He wears his golden hair down. His skin is flawless and his blue eyes scan people very quickly.
Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Philantrophist, Joker. Bonds: Attractive, Poor, Slave. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Oriff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is well dressed, constantly wearing a brown suit, blue shirt, and white tie. Her hair is short and blonde. Her violet eyes are passionate and lively.
Personality: Oriff hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born blind and as such lacked many opportunities for work. She moved from fad to fad and when she turned 15 she discovered singing. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Artistic, Entrepeneur. Flaws: Disease, Secretive. Bonds: Job. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 19 (+4) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp. White pearl (40 gp). 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!