Quick Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, pastel, dusty cloak. He is portly but not overly obese. His white fur, when down, is lengthy. He wears a mask on his face.
Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Quick's father didn't care for him much, and the feeling was mutual. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Flaws: Antagonistic, Impulsive, Disease. Bonds: Job, Religious. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 300 gp.
Reynard Spaulding, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is cut short. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the south, but his parents moved at a very young age to the west. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many drow want him driven away; and he wants to meet his childhood hero
Ideals: Optimist, Entrepeneur. Bonds: Immigrant, Adventurer, Enemies. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 6 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 cp. Amethyst (120 gp).
Fax Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His crest, while still mostly green, has prominent grey streaks. His thin eyebrows rest above his beady red eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He then took over the family business and is one of the better Mayor for hire.
Motivation: Wants to open a new tavern; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).
Tawna Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. She has a hunchback. Her blonde hair is well kept. Her thin eyebrows rest above her beady green eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a minor phobia of water and hates getting wet.
History: She was born in the west, but her parents moved at a very young age to the north. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Immigrant. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp. Red garnet (40 gp). 1 Masterwork Common Melee.
Meriele Amakiir, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She is an epitome of beauty. She keeps her long white hair kept up in a rat tail. Her eyes, though not visible through her cowl, are brown.
Personality: She has always had a great fascination with Tiefling culture. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and a strong sense of loyalty to tiefling people
Flaws: Racist, Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork studded leather.
Kadana Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing the road beaten gear of a warrior. Her scarlet crest is braided into rings. Her red eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Kadana isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is able to fit into much smaller and tighter spaces than normal.
History: She was born several months after her mother was called into army service. Her mother was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To be a Banker again; and further expansion of business
Ideals: Fighting, Impeccable, Gifted. Bonds: Military, Adventurer, Job. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp.
Lilith Skill, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'4" eastern woman, she wears a simple burlap shirt and baggy pants. She conceals her longsword with her veritable burlap sack of a shirt. Her hair is silver, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Through the years after Lilith was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Lilith's mother didn't care for her much, and the feeling was mutual. She has never given up on her writing dream.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Artistic. Flaws: Insomniac, Antagonistic, Forgetful. Bonds: Attractive. Occupation: Layabout
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Mozfel Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut short. His ears are large.
Personality: He hates drow. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mozfel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many drow want him driven away; and a deep hatred of drow
Ideals: Optimist, Fighting. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Dynamic Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his beige fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Dynamic was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Attractive. Occupation: Bowyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!