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NPC Generator

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Advanced [show]


Margery Hamilton, Female Human [Permalink]

Personal [hide]

Description: 4'11" and muscular, this southern woman is well dressed, but even with her fine clothing she looks run-down. Her golden hair is long and unkept. Her eyes are violet and catlike.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Slave. Occupation: Server

Voice: Whispers

Attributes [hide]

Margery Hamilton, Female Human Sorcerer 1
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Damaia Moral, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears very tight pants and wife beaters, though occasionally she sports a green coat. She keeps her brown hair in a flapper bob. Her ears are large.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying sister.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Damaia Moral, Female Tiefling Sorcerer 2
Medium (5'3") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 7 (-2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 240 gp. Jasper (40 gp). Peridot (40 gp). Rose (40 gp).


Social Check DCs


Vanuath Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple brown line shooting up and back down. He has a moderate pudge and is not very fit. His red hair is thinning but still full. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Vanuath grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: To settle down with his crush; and he feels kind of lost in life

Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Vanuath Mellerelel, Male Elf Sorcerer 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 5 (-3)8 (-1) 10 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Ronwe Light, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her dark red hair up. She has a tattooed face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Ronwe was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She then took over the family business and is one of the better Spy for hire.

Motivation: Balancing her hectic life and new Spy responsibilities is difficult.

Ideals: Fighting, Athletic. Flaws: Emotional. Bonds: Adventurer, Job. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Ronwe Light, Female Tiefling Sorcerer 2
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 380 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Half-Plate.


Social Check DCs


Flame Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his cinnamon fur well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Armorer, who enjoyed hunting, Flame was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Flame took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and to unite with his brother

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Nature, Family. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Flame Shoe, Male Tabaxi Sorcerer 1
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)11 (+0) 12 (+1)9 (-1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp. Red spinel (50 gp).


Social Check DCs


Cora Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt with thin grey vertical stripes and green pants. Her hair is greying and her face has many wrinkles. Her hazel eyes peer out from beneath her broad white hat.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: When she was but 8 years old her parents immigrated from the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has built up a small fortune and can afford her own way.

Motivation: Regain custody of her son; and she is unsatisfied with her job

Bonds: Job, Adventurer, Immigrant, Rich, Family. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Cora Silvereyes, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Spring Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is wearing colorful clothing, dressed as a Architect. Her red fur is lengthy and is close to two feet long. Her blue eyes dart from person to person.

Personality: Calm and collected, she is a well trained Architect. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Spring was born the youngest of three triplets. Spring abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted from career to career and currently works as a Architect.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Bonds: Poor, Job, Religious, Family, Adventurer. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Spring Running, Female Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)6 (-2)
Skills Intimidation +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Taklinn Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey costume with the symbols of the four houses of cards on his torso. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Taklinn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Taklinn took refuge in the large cave and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Taklinn Dankil, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 16 (+3)9 (-1)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mary Hanes, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a violet collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She has wavy auburn hair. She wears large thick round spectacles.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Blacksmith business at a young age. A gifted student she started as a Glassblower, but she got bored and became a Blacksmith. Being a Blacksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to be a glassblower again

Ideals: Optimist, Joker. Bonds: Job, Criminal record, Rich. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Mary Hanes, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 6 (-2)12 (+1)
Skills Deception +3, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 110 gp. Black pearl (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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