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NPC Generator

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Advanced [show]


Seraphina Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears red trousers with brown and green striped suspenders. She wears various colorful collared shirts. Her black hair is greasy and uncared for. She has a dull look in her hazel eyes.

Personality: She will rave to anyone who will listen. She plays an instrument quite well.

History: The child of western immigrants she idolized her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Immigrant, Nature. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Seraphina Goldfound, Female Halfling Sorcerer 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp. Obsidian (11 gp).


Social Check DCs


Caramip Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears tan cloth garments or leather armor. She is tall, broad shouldered and powerfully built. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her fair skin shows little sign of her aristocratic breeding.

Personality: Always inclined to offer people food she seems plenty friendly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: She feels kind of lost in life.

Ideals: Philantrophist, Optimist. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Caramip Musgraben, Female Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 700 sp.


Social Check DCs


Lorilla Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She tends to her Body Guard job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and a strong sense of loyalty to half-orc people

Flaws: Shy, Racist. Bonds: Religious, Poor, Job. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Lorilla Umbodoben, Female Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)8 (-1) 15 (+2)9 (-1)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Radomir TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: Radomir was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Slave. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Radomir TellPenny, Male Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 16 (+3)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 360 gp. 1 Half-Plate.


Social Check DCs


Erky Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He wears a tan collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a bastard sword. With bright golden hair and a scraggly beard. His violet eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He has all his life been fascinated with singing.

History: He was raised in a forest tribe. Erky liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Artistic. Bonds: Nature, Criminal record. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Erky Shadowcloak, Male Gnome Sorcerer 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 15 (+2)9 (-1)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Nedda Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman has a large white mantle and cape that has been intricately interwoven into her pastel robe. Her golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a Sculptor, her mother struggled to pay the bills. She moved out south to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Job, Criminal record. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Nedda Whispermouse, Female Halfling Sorcerer 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)7 (-2) 15 (+2)14 (+2)
Skills Nature +0, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Arara Nailo, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she tends to wear a large violet jacket. Her chestnut hair is still thick. Her eyes are a pleasant green.

Personality: She is a Fletcher first and foremost. She believes firmly that knowledge should be universal. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: She was born in a small mountains village. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She has achieved small success as a Fletcher.

Motivation: Marry her brother to traveling adventurers.

Ideals: Artistic. Flaws: Racist. Bonds: Job, Family, Nature. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Arara Nailo, Female Half-Elf Sorcerer 3
Medium (4'10") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)11 (+0) 5 (-3)15 (+2)
Skills Performance +4, Survival -1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 14000 cp. 1 Half-Plate. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Fargrim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His brown hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Fargrim lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Weaver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and regain custody of his daughter

Flaws: Terse, Antagonistic, Addict. Bonds: Family, Criminal record. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Fargrim Gorunn, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)14 (+2) 14 (+2)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp. Cloth of gold vestments (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Tod High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. He has shaved his head bald. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Tod was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Tod was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tod's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Tod High-hill, Male Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1800 sp.


Social Check DCs

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