Oriff Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her hair is black, silky, and of moderate length. Her eyes are a pleasant blue.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a forest tribe. She has had some formal writing training, and achieved minor success. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist, Artistic. Bonds: Attractive, Nature. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp.
Vondal Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is golden, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Vondal embodies much of what other species detest in the Dwarves. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Vondal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Vondal's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Attractive, Mentor, Religious. Occupation: Knight
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp. Jade (110 gp).
Spear On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears skinny pants and wears a brown and grey robe with the hood down. She wears a Stetson hat to cover her moderate length brown fur. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Spear is depressed about a lot of things. She tends to be a nihilist. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle; and seeks redemption
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Banded agate (16 gp).
Felosial Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a worn and beaten armor. She keeps her long white hair kept up in a rat tail. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She also has developed a complete distrust of the Banker profession.
History: Born to a pair of adventurers, Felosial grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. After a long history of fighting, Felosial and her spouse have recently divorced.
Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Server
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Giant, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 cp. A life-sized copper and silver statuette of a cockatrice. (30 gp). Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (500 gp). 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Art Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy pastel pantaloons and a green scarf. His lavender fur, when down, is lengthy. His eyes are hazel.
Personality: Art is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Shipwright business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Shipwright for hire.
Motivation: Sabotage a competitor.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Spring Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her gray fur up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised in a island tribe. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.
Motivation: Many dire rats want her driven away; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Cask Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, she is not a threatening figure. Her fur is greying and her face has many wrinkles. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She is lazy, self-centered, vain, and jealous.
History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Entrepeneur. Flaws: Racist, Selfish. Bonds: Attractive, Rich. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 390 gp.
Mara Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her lance. With bright red hair. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a pair of adventurers, Mara grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love
Flaws: Sensitive. Bonds: Immigrant, In love, Adventurer. Occupation: Courier
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. Large well-done wool tapestry (300 gp).
Galiena Deighton, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear grey clothing when she does not wear armor and is in decent physical shape. She wears her red hair up. Her skin is flawless and her amber eyes scan people very quickly.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Galiena was raised in a hard working conservative environment. She worked as a nervous Sage and found it very stressful. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and she feels kind of lost in life
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp. White pearl (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!