Flask Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is cut close to his head. His blue unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and further expansion of business
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Mentor. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Hugolina Fidget, Female Human [Permalink]
Personal [hide]
Description: This woman is typically in her Fortune-teller uniform. She is muscular with a powerful set of arms. Her blonde hair is thinning but still full. Her otherwise smooth face is marked with small tiny scars.
Personality: This woman loves singing and to teach people singing more than just about anything. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She served in the navy to pay for her family's outstanding loans. Hugolina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hugolina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She became a Fortune-teller soon after.
Motivation: She is unsatisfied with her job.
Ideals: Artistic. Flaws: Insane. Bonds: Job, Criminal record, Military. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Terran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Daar Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blue crest is lengthy and is close to two feet long. Her eyes are red and she is always smoking a pipe.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She uses divination through singing.
History: Born in the south her family was never financially stable. Her divine abilities were realized during a raid on her village. She has dedicated herself to building a better world.
Motivation: Revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Optimist, Gifted. Bonds: Poor, Adventurer, Enemies. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Banded mail.
Ghesh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His brass crest has been sun bleached extensively. His fierce gold eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a necromancer, Ghesh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Shy. Bonds: Slave, Adventurer, Mentor. Occupation: Fortune-teller
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Star rose quartz (60 gp). 4 Smokesticks.
Mary Sharps, Female Human [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. Her skin is fair and her fingers are delicate and long. Her silver hair has been sun bleached extensively. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Mary is depressed about a lot of things. She tends to be a nihilist. She feeds upon the attention of others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Rich, Adventurer. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Thamior Petrie, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. With bright red hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily eccentric. He can't help but pocket interesting objects he comes across
History: Born to a pair of adventurers, Thamior grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.
Motivation: To reunite with his old friends; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane. Bonds: Rich, Attractive, Criminal record, Adventurer, Immigrant. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Barakas Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He wears his brown hair down. His gold eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He believes the world needs to unite to get rid of brigands once and for all.
History: A powerful slaver made him what he is. Through the years after Barakas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Barakas's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and he wants revenge against brigands
Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Mentor, Family. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Ranged Weapon.
Maiathah Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light blue in addition to tight pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has done her best to style her silver hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is extraordinarily eccentric. She has a minor phobia of water and hates getting wet.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her sister recently and the two have been together since.
Motivation: Wishes to resurrect an old love; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Attractive, Family, In love. Occupation: Mercenary
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp. Bloodstone (80 gp).
Drenna Kimberly, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Drenna was born in the west. At a young age she loved to build and create. A freak accident while working with her Detective mother left her crippled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes
Ideals: Joker, Extrovert, Persistence, Athletic. Flaws: Disease. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. 1 Darkwood Shield.
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