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NPC Generator

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Advanced [show]


Ar-Gul Perry, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear white clothing when he does not wear armor. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Selfish, Antagonistic. Bonds: Mentor, Slave, Criminal record. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Ar-Gul Perry, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 9 (-1)6 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp.


Social Check DCs


Namfoodle Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Map Maker. His long black hair is drawn into a two foot long braid. His eyes are likewise violet.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He got into the Map Maker business at a young age. A gifted student he started as a Tailor, but he got bored and became a Map Maker. He struck the Map Maker job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Logical. Flaws: Antagonistic, Selfish. Bonds: Job. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Namfoodle Munggen, Male Gnome Sorcerer 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 7000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gynk Lester, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is blonde and curly. Her green eyes are slightly larger than normal.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Gynk enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was raised in a desert tribe. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and a need for knowledge about a nearby landmark

Flaws: Cynical, Hedonist. Bonds: Adventurer, Poor, Nature. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Gynk Lester, Female Half-Orc Sorcerer 2
Medium (5'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 8 (-1)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 900 sp. Blue quartz (5 gp). Golden yellow topaz (600 gp). Golden pearl (130 gp). 7 Acid flasks.


Social Check DCs


Oblar Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His tied-back hair is golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Mundane, Antagonistic, Ugly. Bonds: Rich, Nature, Criminal record. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Oblar Hilltopple, Male Halfling Sorcerer 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 7 (-2)8 (-1)
Skills Athletics +4, Insight +0
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp.


Social Check DCs


Vonbin Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vonbin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vonbin. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: He is a bit of a kleptomaniac; and expand his business

Ideals: Athletic. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Vonbin Eversharp, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Dench Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'10" and muscular, this southern man dresses well, typically a more casual-formal manner. His brown hair is cut short. He has a dull look in his violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is an amazing painter.

History: The child of a Ruler, who enjoyed hunting, Dench was taken on many hunting expeditions. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Dench Hackney, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 12 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dimble Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His brown unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Dimble was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: To unite with his brother.

Flaws: Disease, Impulsive. Bonds: Attractive, Religious, Family, Job. Occupation: Baker

Voice: Prounounces S like Z

Attributes [hide]

Dimble Umbodoben, Male Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)10 (+0) 16 (+3)13 (+1)
Skills Religion +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp.


Social Check DCs


Immeral Othronus, Male Elf [Permalink]

Personal [hide]

Description: This western man wears dark leathers with embroidery. His clothes are grease stained in places. His red hair is styled in orderly dreadlocks. His eyes are a pleasant brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Immeral was born in the west. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and he has comitted a past crime that haunts him to this day

Ideals: Passionate, Artistic, Persistence. Bonds: Poor, Immigrant. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Immeral Othronus, Male Elf Sorcerer 2
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 400 gp. 1 Tanglefoot bags.


Social Check DCs


Valafar Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His clothes are grease stained in places. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.

History: Born to a Guard, his mother struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Valafar Muse, Male Tiefling Sorcerer 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills History +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 gp.


Social Check DCs

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