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NPC Generator

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Advanced [show]


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear grey clothing when he does not wear armor. His white hair is cut short. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Retire the richest man in the west; and to find somewhere to settle down

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Sellsword

Voice: Hissing voice

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)8 (-1) 5 (-3)12 (+1)
Skills Acrobatics +4, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Richard Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. He has a hunchback. His black hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Richard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Guardian, Job. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Richard Ofandrus, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)13 (+1) 17 (+3)15 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Frouse Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. He has moderate length silver hair. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He is an amazing painter.

History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He became a Courier soon after.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Poor, Slave. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Frouse Ironhide, Male Gnome Sorcerer 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs


Trym Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears rags and sports a simple walking cane. Her skin is also unnaturally pale. She keeps her long brown hair kept up in a rat tail. Her thin eyebrows rest above her beady green eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Trym hails from a village terrorized by giants. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She has worked as a Beggar like her father before her.

Motivation: Regain custody of her son; and her name or reputation has been wronged in the past by giants, and she desires to right it

Flaws: Ugly, Shy. Bonds: Poor, Family, Enemies, Job. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Trym Goodbarrel, Female Halfling Sorcerer 2
Small (2'9") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)8 (-1) 14 (+2)5 (-3)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Oriel Tattersall, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her black hair is cut short with large spiked bangs in the front. Her thin eyebrows rest above her beady amber eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She always tries to repair and not replace. It was this mentality that drove her into the Jeweler business.

History: Sold as a small child to a brothel owner, Oriel was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Mason, but she was a colossal failure. She inherited the family business which she has now maintained for 10 years.

Motivation: She is greedy; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Job, Mentor. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Oriel Tattersall, Female Human Sorcerer 3
Medium (4'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)7 (-2) 16 (+3)8 (-1)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Three Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear pastel clothing when she does not wear armor. Her fur is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born to loving parents in a slum to the west. Three liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the west, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Attractive, Nature, Poor. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Three Moon, Female Tabaxi Sorcerer 2
Medium (4'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 15 (+2)4 (-3) 15 (+2)18 (+4)
Skills Arcana -1, History -1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 230 gp.


Social Check DCs


Pikar Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He has always had a great fascination with Gnomish culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pikar took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A strong sense of loyalty to Gnomish people; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Joker. Flaws: Racist. Bonds: Slave, Nature. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Pikar Honeypot, Male Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Tawna Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears red cloth garments or leather armor. She has slicked back auburn hair. She wears large thick round spectacles.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of eastern immigrants she idolized her mother. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is compelled to act according to her religious beliefs; and she is terrified, and will act out of fear

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Immigrant, Religious. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Tawna Cherrycheeks, Female Halfling Sorcerer 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp. Jade (80 gp).


Social Check DCs


Ilanis Amastacia, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear flannel. Her long black hair is drawn into a two foot long braid. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She enjoys reading and quiet.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Ilanis reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Ilanis Amastacia, Female Elf Sorcerer 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 9 (-1)7 (-2)
Skills Arcana +3, Intimidation +0
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs

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