Pennie Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white vest and prefers red and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is portly but not overly obese. Her white hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by giants. Pennie was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Her religion dominates her actions; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Claira Liadon, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She tends to wear a large blue jacket. Her red hair is drawn into a tight pony tail with a cross scrunchie. Her brown eyes are passionate and lively.
Personality: She hates Elves with a passion. As such she is filled with self loathing. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the north, but her parents moved at a very young age to the west. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the north, certain she would find work there.
Motivation: Her religion dominates her actions; and a strong sense of loyalty to halfling people
Ideals: Logical. Flaws: Racist. Bonds: Immigrant, Rich, Religious. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Dimble Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is singed and shortened. He is baby faced.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of giants once and for all.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he wants revenge against giants
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp. 1 Half-Plate.
Mialee Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and she perpetually has her greatsword ready. Her black hair is thinning but still full. Her amber unseeing eyes seem to look past you.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Money/treasure.
Ideals: Fighting, Joker. Flaws: Disease, Forgetful. Bonds: Rich, Adventurer. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp.
Delre Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female dresses well, typically a more casual-formal manner. She is tall, broad shouldered and powerfully built. Her golden hair is wavy and long. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has had some formal poetry training, and achieved minor success. She has dedicated herself to building a better trade route.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she has passion for adventuring and risk
Ideals: Philantrophist, Gifted, Artistic. Bonds: Attractive, Adventurer. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Coral (100 gp).
Fulbar Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing red shirts, loose pants, and blazers most of the time. He keeps his chestnut hair in a pixie cut. His hazel eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.
History: Fulbar was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Terse. Bonds: Attractive, Immigrant, Adventurer. Occupation: Detective
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 80 pp. 2 Smokesticks.
Riswynn Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. With wild blonde hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is business-like. She takes instructions and follows them to the letter. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with unlife at a very young age, Riswynn has worked very hard to control her curse. She ran away from her former home and has been making her living as a Sage for the past few years.
Motivation: Wants to open a new tavern; and balancing her hectic life and new sage responsibilities is difficult
Ideals: Professionalism, Entrepeneur. Flaws: Addict, Disease. Bonds: Rich, Job. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp. Black pearl (200 gp).
Frug Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a tan poncho over his likewise colored trousers and shirt. He is bald on top and has large white tufts of hair around his ears. His violet eyes have a joyful gleam in them most of the time.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Ugly, Racist. Bonds: Adventurer, Poor, Nature. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 pp.
Gilthur Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is golden and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gilthur lived on a farm with his mother, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and wants his loneliness to end
Bonds: Rich, Family, Nature, Has a crush. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 4 (-3) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!