Cask Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears professional attire. Her cinnamon fur is smooth and relatively long. Her hazel eyes lackadaisically let the world flow into them.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is a great chef.
History: Cask was raised in a hard working conservative environment. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a Seamstress soon after.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Gifted. Bonds: Attractive, Enemies, Job, Religious. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Thodris Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy grey pantaloons and a white scarf. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She tend to wears goggles to shield her eyes.
Personality: Thodris is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to make almost anything out of random pieces of junk.
History: Thodris was born the youngest of three triplets. After coming to the age of reason, Thodris took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Due to her spouse's obsession with being a Roofer they were divorced and she won custody of their daughter. She worked as a Tailor, and she later adopted a second daughter.
Motivation: To unite with her sister; and regain custody of her daughter
Ideals: Extrovert, Gifted. Bonds: Immigrant, Family. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Sylvan, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Enna Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears professional attire. Her red hair is braided into rings. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Enna will drive conversation. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the east her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Servant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Gale Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel armored body suit, with a simple black line shooting up and back down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. Her white fur is greasy and uncared for. Her eyes are likewise hazel.
Personality: Aggressive, abrasive, and angry, Gale embodies much of what other species detest in the Tabaxis. She is able to fit into much smaller and tighter spaces than normal.
History: A powerful slaver made her what she is. Through the years after Gale was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Gale's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Jezean Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her crest is cut close to her head. Her gold eyes dart from person to person.
Personality: She never swears and excessively uses polite adverbs when speaking. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want her driven away.
Ideals: Optimist. Flaws: Disease. Bonds: Rich, Enemies, Family. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 pp.
Dagger Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she likes to wear ponchos typically of a light brown in addition to tight pants. Her yellow fur, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south.
Ideals: Joker, Entrepeneur. Flaws: Mundane, Depressed. Bonds: Attractive. Occupation: Soapmaker
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp.
Adrik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are green and catlike.
Personality: A skeptical and narcissistic man, Adrik's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: To prove his worth to the world.
Ideals: Fighting, Athletic, Impeccable. Flaws: Impulsive. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1700 sp. 1 Simple lock.
Ozyman Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of the four houses of cards on his torso, and carries hammers. He has a long silver beard with little hanging trinkets. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Shepherd.
Ideals: Fighting. Flaws: Addict, Shy. Bonds: Immigrant, Has a crush. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points -2 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. An abacus with copper, silver and gold markers (60 gp). Gold dragon comb with red garnet eye (800 gp). 1 Masterwork studded leather. 1 Half-Plate.
Rezena Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a fine chain shirt which she covers with green colored cloaks and clothing, and sports empty pouches on her belt. Her brass crest is greasy and uncared for. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born in the north. In her 15th year, her parents were killed by a orcs raid, leaving Rezena alone in the world. After a stint in an orphanage, she was adopted. She left for the north, certain she would find work there.
Motivation: A deep hatred of orcs; and to find somewhere to settle down
Flaws: Ugly, Mundane, Forgetful. Bonds: Immigrant, Enemies. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
