Don Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has the majority of his body covered in plate. With bright silver hair and a scraggly beard. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 10 pp.
Anselm Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'8" northern man, he wears skinny pants and wears a yellow and white robe with the hood down. His blonde hair is heavily combed to the left. His eyes are hazel and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His job bores him to no end. He has decided to make it more interesting.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his old friends; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Passionate. Bonds: Adventurer, Criminal record, Rich, Slave. Occupation: Soapmaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Artisan’s tools.
Arannis Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Butcher in town.
History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Butcher.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a locksmith again
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Poor, Debt. Occupation: Butcher
Voice: Booming voice
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp.
Gunter Leighton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His hair is short and white. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered east to less war torn lands. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east; and wants to work out more often
Ideals: Athletic, Fighting, Entrepeneur. Flaws: PTSD. Bonds: Mentor. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 180 gp. Freshwater pearl (8 gp). Freshwater pearl (8 gp). 3 Antitoxin.
Pijjirik Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His silver crest is kept up in a ponytail inside a deerstalker hat. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Insomniac, Shy. Bonds: Rich, Slave. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Iolite (20 gp).
Flask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His lavender fur is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: A skeptical and narcissistic man, Flask's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.
History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp. Blue quartz (7 gp). Rose (60 gp).
Orsik Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. He has moderate length chestnut hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Animals are drawn to him, and he is able to talk to them.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Artistic, Gifted, Fighting. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
Halimath Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His blue eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of western immigrants he idolized his father. Halimath was born on a far western mountains where he grew up under the tutelage of his father, an expert Bounty Hunter. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Caramip Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her longsword. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is very quiet and rarely speaks above a whisper. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Caramip was born the youngest of three triplets. Her first spouse was a Bricklayer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Family. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1700 sp. 1 Chain shirt.
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