Dara Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a blue coat over a yellow low-cut shirt, and a feathered hat upon her head. Her hair is cut close to her head. She is baby faced.
Personality: She will rave to anyone who will listen. She is used to getting what she wants. In part because she is a meticulous planner.
History: Dara lived on a farm with her mother, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She has money and likes to spend it; and her spouse's relatives view her with great suspicion
Ideals: Professionalism. Flaws: Insane. Bonds: Family, Rich. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp.
Marbas Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His blue hair is matted, messy, and big. His thin eyebrows rest above his beady black eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Mortician, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Marbas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He wants revenge against illithids; and many illithids want him driven away
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 170 gp. 3 Acid flasks.
Qualen Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in an above average manner. His hair is chestnut, silky, and of moderate length. His eyes are hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Gifted. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Elven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. 1 Half-Plate.
Moon On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a pastel and white handkerchief worn on her left side. She has red fur. Her thin eyebrows rest above her beady blue eyes.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: From birth she was tutored by a cruel and relentless mentor. Her father took her hunting and taught her how to get in the mind of other creatures. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Half-Elven compassion; and a rival would like her out of the picture
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Criminal record, Mentor, Nature. Occupation: Bookbinder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 5 (-3) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Giant, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Bullseye lantern.
Alberich Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" eastern man, he wears a grey collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white hair is greasy and uncared for. He has gleaming, smiling green eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is lazy, self-centered, vain, and jealous.
History: Alberich was born in the east. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He now travels the world, in search of power and loot.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Persistence. Flaws: Ugly, Racist, Selfish. Bonds: Slave. Occupation: Miner
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 250 gp.
Dain Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean grey cloak covering his clean studded leather. With a patchy auburn beard and wild auburn hair. His brown eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.
History: Dain was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Dain was left his father's suit of armor and trained in its use and care. He became a Blacksmith soon after.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Shy, Lazy. Bonds: Job, Military. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. Violet garnet (400 gp). Golden yellow topaz (400 gp).
Alberich Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His black hair has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alberich is combative with any and all who dare try his patience in the slightest.
History: Alberich was born in the east. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Justice, Persistence. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp. 1 Masterwork Common Melee.
Gunnloda Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. Her hair is white, silky, and of moderate length. Her eyes are likewise violet.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is skeptical of what others tell her and is slow to trust.
History: Gunnloda lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Priest job and began her own company from there.
Motivation: Further expansion of business; and her relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 130 gp.
Ratbag Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Ratbag was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother.
Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Attractive, Family. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!