Rurik Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and seeks redemption
Ideals: Entrepeneur, Impeccable. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Golden pearl (40 gp). Tiger eye turquoise (11 gp). 1 Masterwork Common Melee.
Hûmgrat Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His tied-back hair is red. He is baby faced.
Personality: Hûmgrat wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: When he was but 8 years old his parents immigrated from the south. Hûmgrat was born on a far southern forest where he grew up under the tutelage of his mother, an expert Bookbinder. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Hûmgrat never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love
Ideals: Disciplined, Philantrophist. Bonds: Immigrant, In love, Religious. Occupation: Bookbinder
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp. Chrysoberyl (130 gp).
Feng Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his trident. His wide-brimmed hat is riddled with cuts and holes. He has several tiny topaz earrings on each ear.
Personality: Feng is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he loathes his own lifestyle
Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. Amethyst (80 gp).
Ekemon Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His long purple hair is drawn into a two foot long braid. His black eyes dart from person to person.
Personality: Ekemon is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Ekemon was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Depressed. Bonds: Attractive, In love, Military, Family. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 320 gp. 1 Masterwork Common Melee.
Oda Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears blue leather gloves, a blue jacket, and tight pants. Her brown hair is cut short. She has several tiny amber earrings on each ear.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She enjoys reading and quiet.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 13th year, her parents were killed by a goblins raid, leaving Oda alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Oda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and a deep hatred of goblins
Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp. Red garnet (110 gp).
Balimaar Middleton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is heavily combed to the left. He has a dull look in his green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Balimaar studied abroad. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Ideals: Gifted. Bonds: Poor, Family, Enemies. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Leaf Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries shields. He wears a top hat to cover his moderate length white fur. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Rich, Immigrant, Enemies. Occupation: Soapmaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 40 gp.
Aramil Aloro, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Performer does. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Aramil hails from a village terrorized by orcs. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Aramil and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and his relatives are trying to arrange a marriage
Flaws: Fearful, Antagonistic. Bonds: Job, Enemies, Family. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. Deep green spinel (120 gp).
Sweet Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tight fighting clothing, which leaves very little to the imagination. She has no fur. She is baby faced.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 290 gp.
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