Nicholas Shipley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. His eyes are blue and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: When he was but 3 years old his parents immigrated from the south. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. He left for the south, certain he would find work there.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Criminal record, Immigrant. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. 1 Everburning torch.
Murook Digby, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of luck on her torso. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Like her father and her brother before her, after school she went straight into learning to become a Fletcher. She has never given up on her writing dream.
Motivation: She feels that her past leaves her morally obligated to help; and wants to open a new tavern
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp. Star rose quartz (70 gp). 1 Masterwork Common Melee.
Kilia Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Kilia was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She inherited the family business which she has now maintained for 6 years.
Motivation: A strong sense of loyalty to Half-Elven people; and she wants to meet her childhood hero
Flaws: Emotional, Impulsive, Racist. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Vanuath Raethran, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a blue armored body suit, with a simple white line shooting up and back down. He is tall, broad shouldered and powerfully built. His chestnut hair is cut jaggedly and amateurishly. He has a dull look in his hazel eyes.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vanuath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vanuath. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Artistic. Flaws: Impulsive. Bonds: Enemies, Criminal record. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Siffress Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She very much looks the part of a Adventurer. Her auburn hair is cut short. Her green eyes are passionate and lively.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: When she was but 3 years old her parents immigrated from the east. Her childhood dream was to be a Mayor, but she was a colossal failure. She then took over the family business and is one of the better Adventurer for hire.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and she is unsatisfied with her job
Ideals: Joker. Bonds: Job, Poor, Military, Immigrant. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 10 pp. Jade (40 gp).
Elizabeth Snape, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a grey cloak and cross-gartered white stockings. Her head has been shaved. She has brown eyes.
Personality: Elizabeth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Elizabeth hails from a village terrorized by giants. She worked as a nervous Marshal and found it very stressful. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her son; and further expansion of business
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Job, Family. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp.
Oriff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses well, typically a more casual-formal manner. Her hair is long and black with streaks of brown, and is pulled back with small brown clips. Her eyes are a pleasant green.
Personality: She is witty, but her monotone delivery comes off as unnerving When she's not drinking or sleeping the drinks off, she's doing music.
History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriff fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Artistic, Fighting. Bonds: Attractive, Rich. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Solid gold idol (800 gp). 1 Banded mail. 1 Chain shirt.
Isabella Rodney, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she is generally shirtless and showing off her tattooed chest, and is pretty ugly. She wears a deerstalker hat to hide her balding. She has amber eyes and a grey hat with a black feather.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She got into the Detective business at a young age. Brilliant and gifted she never wanted to apply herself. She has achieved small success as a Detective.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Antinua Raethran, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has dyed her greying silver hair a little too much giving a sharp silver color. Her thin eyebrows rest above her beady green eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Antinua is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Antinua lived on a farm with her mother, near the main road leading to a nearby town. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to work out more often; and an old rival family wants her found
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!