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NPC Generator

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Advanced [show]


Tod Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, violet shirt, and white tie. He carries a battered scythe and tarnished longsword as well. His golden hair is smooth and relatively long. His eyes are likewise green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a criminal king-pin and mafia family His mother was a soldier and died while he was still young. Tod was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Criminal record, Military. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Tod Fatrabbit, Male Halfling Sorcerer 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Athletics +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp. Moss agate (12 gp). Zircon (70 gp). Jet (90 gp).


Social Check DCs


Jade Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. His beige fur is heavily combed to the left. He has blue eyes.

Personality: Calm and collected, he is a well trained Navigator. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Laborer, but he got bored and became a Navigator. He has taken up work as a Navigator and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Jade Grass, Male Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 9000 cp. 1 Simple lock.


Social Check DCs


Falkrunn Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she very much looks the part of a Shipwright. Her red hair is lengthy. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in the east to a Shipwright, Falkrunn learned a great deal about her mother's area of expertise. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She inherited the family business which she has now maintained for 6 years.

Motivation: Marry her brother to traveling adventurers.

Flaws: Ugly, Mundane. Bonds: Job, Family, Religious. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Falkrunn Stoutale, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp.


Social Check DCs


Vepar Blur, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a clover on it. Her long white hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Over the years she perfected her riding and shooting skills. After a long history of fighting, Vepar and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she uses money and sex appeal to get what she needs

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Vepar Blur, Female Tiefling Sorcerer 4
Medium (6'1") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Gnome, Giant, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 36000 sp. Red spinel (130 gp). Blue quartz (5 gp). Deep green spinel (130 gp). Onyx (70 gp). 1 Minor magic item.


Social Check DCs


Tyna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears light armors faded through time and improper care. Her white hair is kept up in a ponytail inside a Stetson hat. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the west. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Sold as a small child to a necromancer, Tyna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Pacifist. Flaws: Addict, Racist. Bonds: Mentor. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Tyna Strongbones, Female Halfling Sorcerer 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp).


Social Check DCs


Zog Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. He has a dull look in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Zog studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and to reunite with his absent father

Ideals: Artistic, Gifted. Flaws: Antagonistic, Shy, Mundane. Bonds: Family. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Zog Stafford, Male Half-Orc Sorcerer 3
Medium (5'4") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 16 (+3)12 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black fur is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Flame is combative with any and all who dare try his patience in the slightest.

History: Flame was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.

Motivation: Wants to work out more often; and doesn't want to be a dyer and was forced into it by his family

Ideals: Athletic, Justice. Bonds: Poor, Enemies, Family. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Flame Candle, Male Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 15 (+2)18 (+4)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 230 gp. 1 Half-Plate.


Social Check DCs


Norûk Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple black robe with brown stripes complete with hood. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Norûk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Norûk took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Norûk and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Norûk Kimberley, Male Half-Orc Sorcerer 2
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 400 gp. Jasper (40 gp). Coral (90 gp). Jet (90 gp).


Social Check DCs


Mindartis Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His violet eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Spy. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Mindartis was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He became a Spy soon after.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Gifted. Flaws: Racist. Bonds: Slave, Job, Enemies. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Mindartis Fasharash, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 12 (+1)5 (-3)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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