Ur-Dag Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. He has a long blonde beard with little hanging trinkets. His blue eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: When he was but 5 years old his parents immigrated from the east. He married young, but lost his spouse to goblins. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ur-Dag was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To end his boredom; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Depressed, Mundane. Bonds: Criminal record, Immigrant, Enemies. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Avelina Brandon, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears brown painted combat armor at almost all times. Her white hair is long and unkept. Her eyes are violet and catlike.
Personality: She is irascible and easily irritated. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants revenge against dire rats; and she's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Shipwright
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Thomas Moreno, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a simple grey robe with tan stripes complete with hood. His golden hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: Sabotage a competitor; and expand his business
Flaws: Ugly. Bonds: Military, Nature, Adventurer, Job. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Mara Iranapha, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears dark leathers with embroidery. Her silver hair is lengthy and is close to two feet long. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her painting dream.
Motivation: To be a Sellsword again; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp.
Hrathy Benson, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears white leather gloves, a white jacket, and tight pants. Her hair is short and chestnut. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Hrathy was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When Hrathy reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Shipwright they were divorced and she won custody of their son. She worked as a Server, and she later adopted a second son.
Motivation: An old rival family wants her found; and marry her brother to traveling adventurers
Flaws: Insomniac. Bonds: Attractive, Family, Poor, Military. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Banded agate (16 gp).
Maynild Tindall, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally well dressed albeit a few years behind the times. Her silver hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born at the edge of vast desert. When money was particularly tight she was walking through alleys when she overheard a Baker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Nature, Poor. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Susannah Darby, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. She sports black long hair. She has several tiny ruby earrings on each ear.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tailor arts, while her mother instructed her in etiquette, music and courtly manner. In her youth she was a Sage, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She has been saving her money to try and buy her sister's freedom.
Motivation: She's looking for her big break.
Ideals: Fighting. Flaws: PTSD. Bonds: Rich, Nature, Adventurer, Family. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Moss agate (8 gp).
Salanop Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her long brown hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are amber.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born several months after her father was called into army service. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Flaws: Ugly, Fearful, PTSD. Bonds: Military. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
Geva Van Es, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a brown coat over a black low-cut shirt, and a broad hat upon her head. Her blonde hair is long and unkept. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Geva was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Geva's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure
Flaws: Ugly, Depressed, Antagonistic. Bonds: Religious, Rich. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp. 1 Darkwood Buckler.
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