Rose Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears skinny pants and wears a red and yellow robe with the hood down. Her black hair is matted, messy, and big. Her eyes are likewise violet.
Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with her god.
History: When she was but 6 years old her parents immigrated from the south. There was a wharf not far from home where she often wandered off to fish. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Flaws: Ugly, Shy. Bonds: Religious, Immigrant, Nature. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp. Gold dragon comb with red garnet eye (300 gp).
Ovina Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears silk and lounges about seductively. Her golden hair is thinning but still full. Her eyes are a pleasant violet.
Personality: Ovina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a minor phobia of water and hates getting wet.
History: Born in the west her family was never financially stable. Ovina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear.
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Poor, Nature. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 pp.
Audhild Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered white stockings. She sports golden long hair. She has gray eyes and a brown hat with a white feather.
Personality: While she acts the brute, she is far gentler than she would appear. She does not trust anyone and sleeps with one eye open.
History: She got into the Fletcher business at a young age. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in warhammer use. Recently the stress of being a Fletcher has made it difficult for her to sleep.
Motivation: To end her boredom; and many dire rats want her driven away
Ideals: Fighting. Flaws: Insomniac, Mundane. Bonds: Job, Enemies. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp. Malachite (10 gp). 1 Crowbar.
Surina Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blue crest is drawn into a tight pony tail with a clover scrunchie. Her otherwise smooth face is marked with small tiny scars.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born several months after her father was called into army service. After coming to the age of reason, Surina took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She wants revenge against goblins.
Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Military. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 6 (-2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Malquis Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Assassin does, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her brown hair is cut short. Her eyes are blue and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot resist a sob story and will often dote over anyone who has one.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She helped her mother out around the business and became quite the natural. She became a Assassin soon after.
Motivation: She'd like to take her coworkers down a peg; and to be a spice merchant again
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Qemuel Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an entirely black suit with white socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Qemuel was born with his mother's beautiful face. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and obtaining odd cultural halfling artifacts is his passion
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Adventurer. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Giant, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Melech Severity, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Beggar. He has a moderate pudge and is not very fit. His brown hair, when down, is lengthy. His black eyes peer out from beneath his wide-brimmed black hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Beggar.
Motivation: Sabotage a competitor.
Flaws: Selfish. Bonds: Job, Attractive, Religious, Mentor. Occupation: Beggar
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Chrysoberyl (60 gp). 1 Chain shirt.
Vezera Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a green poncho over her likewise colored trousers and shirt. She keeps her red crest in a flapper bob. Her eyes, though not visible through her cowl, are red.
Personality: A deeply religious woman she believes everything happens for a reason. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Vezera grew up listening to her father's many stories. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is terrified, and will act out of fear; and marry her sister to traveling adventurers
Flaws: Fearful. Bonds: Religious, Adventurer, Family. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. Tourmaline (70 gp). Tourmaline (70 gp). Jet (70 gp).
Kansif Cromwell, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears black cloth garments or leather armor. Her head has been shaved. Her eyes, though not visible through her cowl, are green.
Personality: Kansif speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born several months after her mother was called into army service. A freak accident while working with her Bounty Hunter mother left her crippled. After a long history of fighting, Kansif and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Military. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!