Drifting In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has done her best to style her lavender fur to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her father raised her in a mountain cabin. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure.
Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Bowyer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Artisan’s tools.
Makaria Fright, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears suspenders and black workpants. Her shirt is red, and she wears a heavy black leather apron most of the time. She has no hair. Her eyes, though not visible through her cowl, are silver.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Makaria lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Fisher, but she got bored and became a Guard. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break.
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Farideh Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. Her crest, while still mostly white, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born a particularly ugly child, much to the horror of her parents. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has decided she is irredeemable.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Coral (80 gp). 1 Backpack.
Nimble Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His fur is beige and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and to get a good night's sleep
Ideals: Professionalism, Gifted. Flaws: Insane, Insomniac. Bonds: Religious. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Jacoba Hayley, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears many layers of old clothing at all times. Her silver hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.
Personality: Jacoba speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born at the edge of vast forest. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 70 gp.
Clerebold Everly, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Entrepeneur, Fighting. Flaws: Cynical. Bonds: Adventurer. Occupation: Bowyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Barendd Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. He carries with him a set of axes on his belt, each one with a topaz on the hilt. His silver hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Barendd was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Guy Perry, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His silver hair is braided into rings. His amber eyes dart from person to person.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Black pearl (300 gp).
Surina Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of her god on her torso. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a skull on it. Her white crest is knotted and matted. Her eyes, though not visible through her cowl, are red.
Personality: Always inclined to offer people food she seems plenty friendly. She is harsh and unforgiving.
History: She got into the Herbalist business at a young age. Her childhood dream was to be a Dyer, but she was a colossal failure. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To share knowledge with the world; and balancing her hectic life and new herbalist responsibilities is difficult
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points -1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 5 (-3) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 500 sp. Solid gold idol (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). A miniature golden chest with tiny emeralds lining the top (80 gp).
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
