Andraste Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple blue robe with yellow stripes complete with hood. She has wavy golden hair. She tend to wears goggles to shield her eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her mother raised her in a mountain cabin. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.
Motivation: To prove her worth to the world; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp. 1 Banded mail.
Bardryn Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, brown cloak, she is not a threatening figure. Her moppish golden hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A powerful necromancer made her what she is. She was an apprentice working in her mother's forge. She used her abilities to trick people and travel the world for free.
Motivation: To unite with her brother; and balancing her hectic life and new fortune-teller responsibilities is difficult
Flaws: Secretive. Bonds: Job, Mentor, Criminal record, Family. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Brown-green garnet (50 gp). 1 Half-Plate.
Lance Heiser, Male Human [Permalink]
Personal [hide]
Description: This northern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His silver hair is unkempt and raggedy. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 5 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Malachite (16 gp). 1 Banded mail.
Darrak Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair is singed and shortened. His eyes are a pleasant hazel.
Personality: Darrak wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. Darrak was born on a far eastern plains where he grew up under the tutelage of his father, an expert Dilettante. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 340 gp. Lapis lazuli (5 gp). Jade (130 gp). Red garnet (130 gp).
Gillyd Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, grey cloak. She carries with her a set of kukris on her belt, each one with a amethyst on the hilt. She sports black long hair. Her green eyes have a joyful gleam in them most of the time.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her father out around the business and became quite the natural. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants a kiss; and she's attracted to the pc
Ideals: Fighting, Gifted, Logical. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 3 (-4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 250 gp.
Tim Walpole, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses like a well dressed Animal Trainer does. He has done his best to style his white hair to look like a famous performer. His eyes, though not visible through his cowl, are green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Tim was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Animal Trainer like his mother before him.
Motivation: To be a Stylist again; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 6
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp. Deep green spinel (150 gp). Jade (150 gp).
Jillian Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her auburn hair, when down, is lengthy. Her face is scarred and worn.
Personality: Cocky and sure of herself, she believes she is the best Guard born in the past three hundred years. Jillian enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the south. Jillian was born on a far southern island where she grew up under the tutelage of her mother, an expert Guard. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: Expand her business; and wants to open a new tavern
Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A roughly beaten golden orb (130 gp). A small bag of saffron. (10 gp). 1 Half-Plate.
Anbera Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her blonde hair is well kept. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: When she was but 5 years old her parents immigrated from the west. Anbera was born on a far western mountains where she grew up under the tutelage of her father, an expert Laborer. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Ilanis Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. She carries a battered ceremonial dagger and tarnished whip as well. She has wavy white hair. Her hazel eyes lackadaisically let the world flow into them.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is harsh and unforgiving.
History: The child of a Gardener, who enjoyed hunting, Ilanis was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ilanis took refuge in the large cave and found the beat up whip and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: She feels kind of lost in life; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Fighting. Flaws: Ugly, Antagonistic, Depressed. Bonds: Nature, Adventurer. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp.
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