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NPC Generator

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Advanced [show]


Don Marston, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Gardener. He carries a battered scythe and tarnished hammer as well. He keeps his long auburn hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a criminal king-pin and mafia family Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Gardener soon after.

Motivation: He feels that his past leaves him morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Job, Attractive, Criminal record. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Marston, Male Human Sorcerer 2
Medium (5'11") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 320 gp.


Social Check DCs


Morthos Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with grey pants. He is physically well-built. His chestnut hair, when down, is lengthy. His white eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west his family was never financially stable. He worked as a nervous Healer and found it very stressful. He now owns his own business.

Motivation: He is unsatisfied with his job.

Bonds: Job, Family, Poor. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Morthos Sorrow, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 320 gp. Banded agate (11 gp). White opal (500 gp).


Social Check DCs


Arannis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail, he is not a threatening figure. His blonde hair is greasy and uncared for. His green eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Arannis Iranapha, Male Elf Sorcerer 1
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10 pp.


Social Check DCs


Jasmine Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She wears an entirely white suit with blue socks and a vest with buckled shoes. She has a hunchback. She is bald on top and has large golden tufts of hair around her ears. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She never wears the same outfit twice, unless she absolutely has to.

History: Born in the south to a Armorer, Jasmine learned a great deal about her mother's area of expertise. She was taken from her home at a very young age. She has achieved small success as a Armorer.

Motivation: To be a Shipwright again; and expand her business

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Job, Slave. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Jasmine Bigheart, Female Halfling Sorcerer 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shanairla Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: A 4'11" southern woman, she is dressed in a clean yellow cloak covering her clean studded leather. She has done her best to style her auburn hair to look like a famous performer. Her face is scarred and worn.

Personality: While she acts the brute, she is far gentler than she would appear. She is frequently practicing swordplay.

History: Shanairla hails from a village terrorized by gnolls. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shanairla fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants revenge against gnolls.

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Enemies, Rich. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Shanairla Ethanasath, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)14 (+2) 13 (+1)6 (-2)
Skills Persuasion +0
Senses Passive Perception 11
Languages Common, Elven, Auran, Giant
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp.


Social Check DCs


Murook Barclay, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'5". She dresses well, typically a more casual-formal manner. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Murook was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of drow

Ideals: Joker, Logical. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Murook Barclay, Female Half-Orc Sorcerer 2
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)6 (-2) 13 (+1)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Manea Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears light armors faded through time and improper care. Her hair, while still mostly blue, has prominent grey streaks. Her silver eyes are passionate and lively.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Manea hails from a village terrorized by orcs. In her 16th year, her parents were killed by a orcs raid, leaving Manea alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Manea was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Many orcs want her driven away.

Flaws: Disease, Insane, Fearful. Bonds: Enemies. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Manea Doubt, Female Tiefling Sorcerer 2
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Diggory Reid, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with top hat. His blonde hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 7 years.

Motivation: To reunite with his old friends; and to be a tanner again

Flaws: Terse. Bonds: Criminal record, Military, Job, Adventurer. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Diggory Reid, Male Human Sorcerer 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs


Zedaar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. His blue crest is long and unkept. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of illithids once and for all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic. Bonds: In love, Enemies, Religious. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Zedaar Yarjerit, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 600 sp. Azurite (10 gp).


Social Check DCs

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