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NPC Generator

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Advanced [show]


Adrex Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a green poncho over his likewise colored trousers and shirt. His crest is short and gold. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Adrex will drive conversation. A true patriot, Adrex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Glassblower, who enjoyed hunting, Adrex was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Adrex Shestendeliath, Male Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)12 (+1) 7 (-2)18 (+4)
Skills Deception +6, Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 400 gp. White pearl (60 gp). Carnelian (20 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Manfred Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with broad hat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is long and golden with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Persistence, Fighting. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Manfred Huckabee, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)7 (-2) 15 (+2)15 (+2)
Skills Investigation +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Enidda Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a slight overbite and is overall scrawny. Her white hair is matted, messy, and big. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Flattery will make her almost putty in your hands.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Enidda took refuge in the ruined castle and found the beat up club and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Server; and wants her loneliness to end

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Nature, Has a crush. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Enidda Quillsharpener, Female Gnome Sorcerer 2
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 10 (+0)7 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 290 gp.


Social Check DCs


Faral Larson, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing the road beaten gear of a warrior. Her blonde hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical, Gifted. Flaws: Insane, Depressed, Secretive. Occupation: Tailor

Voice: French accent

Attributes [hide]

Faral Larson, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Burto Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern man, he has a large white mantle and cape that has been intricately interwoven into his brown robe. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He used his abilities to travel the world and help people.

Motivation: To be a Butcher again; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Job, Poor. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Burto Jamjar, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)11 (+0) 18 (+4)17 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Obsidian (13 gp). 1 Chain shirt.


Social Check DCs


Enna Fasharash, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears many layers of old clothing at all times, and is pretty ugly. Her white hair is smooth and relatively long. Her violet eyes dart from person to person.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not believe in violence as a means to an end. She is a dedicated Scribe but believes her peers are too gung-ho.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the south, certain she would find work there.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Enna Fasharash, Female Elf Sorcerer 1
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Blue quartz (11 gp).


Social Check DCs


Robert Atterton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his red hair in a flapper bob. He has several tiny amber earrings on each ear.

Personality: He likes to make people angry or surprised. He would rather hide behind his crafts than deal with other people.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Antagonistic, Shy, Disease. Bonds: Rich, Nature. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Robert Atterton, Male Human Sorcerer 2
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 10 (+0)9 (-1)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Auran, Druidic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 3000 cp. Red-brown spinel (120 gp). Freshwater pearl (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Vanchu Ryland, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her silver hair. Her skin is flawless and her violet eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to get a good night's sleep

Flaws: Insomniac. Bonds: Attractive, Criminal record, Rich. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Vanchu Ryland, Female Half-Orc Sorcerer 3
Medium (5'4") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp.


Social Check DCs


Bagga Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Bagga speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and to reunite with his old friends

Ideals: Impeccable. Bonds: Adventurer, Religious, Attractive, Family. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Bagga Yeardley, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)11 (+0) 12 (+1)6 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp. Chrysoberyl (60 gp).


Social Check DCs

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