Phann Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a robe, a symbol of the four houses of cards around her neck, and a shortbow on her belt. She has done her best to style her blonde hair to look like a famous performer. Her gray eyes have a joyful gleam in them most of the time.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a logical person and will generally grow upset if things defy logic and science.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She is content; and she seems to be bored by most things
Ideals: Fighting, Philantrophist, Logical. Flaws: Mundane. Bonds: In love. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Banded mail.
Gillyd Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her blonde hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.
Personality: Calm and collected, she is a well trained Animal Trainer. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business; and balancing her hectic life and new animal trainer responsibilities is difficult
Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Job, Enemies. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4 Tanglefoot bags.
Ulla Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, and she perpetually has her hammer ready. Her brown hair is lengthy and is close to two feet long. She has several tiny amber earrings on each ear.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She cannot resist a sob story and will often dote over anyone who has one.
History: She comes from a rich western family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Servant work with an outfit from a few towns over. Servant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has built up a small fortune and can afford her own way.
Motivation: To be a Roofer again.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Rich, Job. Occupation: Servant
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Quillathe Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of greatswords on her belt, each one with a emerald on the hilt. She wears her hair in dreadlocks. Her blue eyes are slightly larger than normal.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful wizard made her what she is. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Mentor. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Light steel shield.
Abalaba Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'2" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white hair is cut short with large spiked bangs in the front. She has a dull look in her blue eyes.
Personality: She is happy with her job as a Marshal. She turns her eye from what people do, preferring to live and let live. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: She desires power and/or immortality; and she'd like to take her coworkers down a peg
Flaws: Racist. Bonds: Job, Poor, Family, Adventurer. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Orc, Auran, Infernal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Sorath Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black vest and prefers green and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is greasy and uncared for. Her eyes are black and beady.
Personality: She never swears and excessively uses polite adverbs when speaking. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was always a brilliant, if unscrupulous mind. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sorath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sorath. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Optimist, Extrovert, Logical. Flaws: Ugly, Insane. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 7 (-2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 sp. Amber (70 gp). 1 Banded mail.
Zepar Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his hand crossbow. He is bristling with hidden weapons, mostly hand crossbows and longswords. He wears a Stetson hat to hide his balding. His eyes are black and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Logical. Bonds: Criminal record, Immigrant. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp.
Eldeth Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown tunic with pastel highlights, and long green pants that bunch up around her shoes. Her hair is greying and her face has many wrinkles. She has a dull look in her hazel eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Eldeth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Eldeth was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Nature. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 31000 sp. 1 Minor magic item.
Mara Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a fine chain shirt which she covers with violet colored cloaks and clothing. She wears a colorful flower in her blonde hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Mara lived on a farm with her father, near the main road leading to a nearby town. In her 17th year, her parents were killed by a gnolls raid, leaving Mara alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.
Motivation: Revenge; and someone believes her a fraud
Flaws: Selfish, Impulsive. Bonds: Attractive, Family, Enemies. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 380 gp.
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Their contribution stands as a beacon of hope for all adventurers!
