Astaro Light, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a large black jacket, and she perpetually has her shortbow ready. She has dyed her greying brown hair a little too much giving a sharp brown color. This white eyed easterner is not easily forgotten.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a pair of adventurers, Astaro grew up listening to her father's many stories. She moved from fad to fad and when she turned 15 she discovered music. She is searching for what she claims is her rightful reward.
Motivation: To unite with her sister; and regain custody of her daughter
Ideals: Fighting, Artistic. Flaws: Greedy. Bonds: Has a crush, Adventurer, Family. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common, Undercommon, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Rangrim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Mercenary. He keeps his long white hair kept up in a rat tail. His gray eyes peer out from beneath his deerstalker brown hat.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: He seems to be bored by most things; and further expansion of business
Ideals: Gifted. Flaws: Fearful, Mundane. Bonds: Job, Attractive. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Werydd Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She wears a wide-brimmed hat to hide her balding. Her eyes are a pleasant gray.
Personality: She speaks before she thinks and is too direct. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Werydd studied abroad. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Red garnet (130 gp). Deep blue spinel (600 gp). 1 Half-Plate.
Jacoba Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is matted, messy, and big. Her hazel eyes are slightly larger than normal.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She misses her home and complains about the freezing weather, even in summer.
History: Jacoba hails from a village terrorized by brigands. She has had some formal music training, and achieved minor success. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted, Artistic. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Barber
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Sylvan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Lilith Random, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her hair is white and curly. Her fierce silver eyes like to dwell on things.
Personality: She is calm most of the time but flees social interaction. She feeds upon the attention of others.
History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. She has dedicated herself to building a better world.
Motivation: Retire the richest woman in the west; and to reunite with her old friends
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Criminal record, Adventurer. Occupation: Stableman
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Valafar Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and brown. His eyes are gold and catlike.
Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Extrovert, Gifted. Bonds: Rich, Religious, Job. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Joser High-hill, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His top hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Joser was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He desires power and/or immortality; and doesn't want to be a fisher and was forced into it by his family
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Family, Religious. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Braak Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. He has gray eyes and a black hat with a green feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast island. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Poor, Nature, Family. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Aquan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. Silver pearl (40 gp). Tourmaline (40 gp).
Murook Tinley, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman is dressed in earthy colors with a white and black handkerchief worn on her left side, and a wedding ring on her left hand. Her golden hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of eastern immigrants she idolized her father. She has had some formal poetry training, and achieved minor success. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero.
Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Attractive, Adventurer, Immigrant. Occupation: Bather
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp. Jade (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
