Balimaar Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, yellow cloak. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.
Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Stableman, Balimaar learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is unsatisfied with his job; and he would like to get married and retire
Ideals: Disciplined, Professionalism. Bonds: Poor, Attractive, Job, Has a crush. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Banded agate (5 gp).
Tervaround Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. Her brown hair is braided into rings. Her blue unseeing eyes seem to look past you.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was always a brilliant, if unscrupulous mind. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her old friends
Ideals: Logical. Flaws: Disease, Shy, Insane. Bonds: Rich, Adventurer. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Pandjed Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His copper crest has been sun bleached extensively. His eyes are a pleasant red.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Slave, Rich. Occupation: Crown-heir
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1500 sp. Chalcedony (50 gp). Jade (60 gp). Moss agate (8 gp).
Duvamil Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a blue costume with the symbols of strength on her torso. Her red hair is well kept. Her blue eyes peer out from beneath her broad blue hat.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Duvamil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Duvamil. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and to prove her worth to the world
Flaws: Sensitive, Impulsive. Bonds: Attractive, Poor, Criminal record. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 380 gp.
Melech Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black tunic with pastel highlights, and long yellow pants that bunch up around his shoes. His hair is black and curly. His eyes are white and beady.
Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Addict, Impulsive. Bonds: Military, Criminal record, Adventurer. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. Sardonyx (30 gp).
Eloise Law, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: Eloise is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is a Chromatic Dragon in disguise. Eloise was born on a far western plains where she grew up under the tutelage of her father, an expert Animal Trainer. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Immigrant, Poor. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp. Golden pearl (80 gp). Star rose quartz (30 gp).
Tree Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She likes to wear brown tank tops with grey skirt. She has moderate length black fur. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She enjoys reading and quiet.
History: Tree was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A few years later when the north was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and marry her sister to traveling adventurers
Ideals: Justice, Logical. Flaws: Addict. Bonds: Poor. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 pp. 1 Masterwork Common Melee.
Maegan Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her shield. She is bald on top and has large chestnut tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Beggar business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Beggar job and began her own company from there.
Motivation: Sabotage a competitor; and she has money and likes to spend it
Flaws: Ugly, Insane. Bonds: Job, Rich. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Banded mail.
Lia Horineth, Female Elf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears rags and sports a simple walking cane. She has done her best to style her blonde hair to look like a famous performer. Her green unseeing eyes seem to look past you.
Personality: Lia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Cursed with unlife at a very young age, Lia has worked very hard to control her curse. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Nothing but the best is good enough for her; and she has a rivalry with the church that dominates her actions
Ideals: Impeccable. Flaws: Ugly, Disease, Secretive. Bonds: Poor, Religious. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 sp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
