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NPC Generator

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Advanced [show]


Maynild Tinley, Female Human [Permalink]

Personal [hide]

Description: Standing 5'6", this woman wears a robe, a symbol of the four houses of cards around her neck, and a glaive on her belt. She wears her black hair up in a very large beehive style do. This green eyed westerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Fighting. Flaws: Shy, Fearful, Disease. Bonds: Rich. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Maynild Tinley, Female Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)7 (-2) 14 (+2)14 (+2)
Skills Arcana +0, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Marbas Patience, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He wears a colorful flower in his purple hair. His black eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Military, Job. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Marbas Patience, Male Tiefling Sorcerer 2
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Lubash Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright black suits and hats, and is pretty ugly. His blonde hair is braided into rings. He has hazel eyes and a black hat with a tan feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Servant business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: He's in love; and wants his loneliness to end

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Has a crush. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Lubash Westcott, Male Half-Orc Sorcerer 2
Medium (5'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)7 (-2) 14 (+2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. 1 Good lock.


Social Check DCs


Mozikth Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. His rusty crest has been sun bleached extensively. His eyes are gold.

Personality: Mozikth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Mozikth hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving Mozikth alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Extrovert, Joker. Flaws: Insane. Bonds: Enemies. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Mozikth Sumnarghthrysh, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 cp. Peridot (60 gp).


Social Check DCs


Namfoodle Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a blue and yellow handkerchief worn on his left side, and sports empty pouches on his belt. He has wavy white hair. He has a dull look in his blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Fighting. Bonds: Slave, Family. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Namfoodle Garrick, Male Gnome Sorcerer 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 7 (-2)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Gnoll, Ignan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 50 gp.


Social Check DCs


Theriatis Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears skinny pants and wears a violet and yellow robe with the hood down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: Theriatis was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Antagonistic, Depressed. Bonds: Poor, Adventurer. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Theriatis Holimion, Male Half-Elf Sorcerer 3
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)15 (+2) 13 (+1)6 (-2)
Skills History +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


Shamash Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is dressed in a clean black cloak covering his clean studded leather. His crest is short and bronze. His eyes are likewise red. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered south to less war torn lands. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Depressed, PTSD. Bonds: Attractive, Mentor. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Shamash Kimbatuul, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp.


Social Check DCs


Vondal Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting grey shirt and pants. His hair is brown, silky, and of moderate length. He has gleaming, smiling green eyes.

Personality: Vondal wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Disciplined, Logical. Bonds: Attractive, Military, Job. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Vondal Broodfist, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 sp. Amber (160 gp).


Social Check DCs


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her yellow fur is braided into rings. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She is the product a well kept family trust fund and as such has never really known need. In her 13th year, her parents were killed by a orcs raid, leaving Emerald alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.

Motivation: Many orcs want her driven away; and she has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Emerald Grass, Female Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 350 gp.


Social Check DCs

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