Arnold Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His hair is cut close to his head. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Half-Elves. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's repulsed by the PC; and seeks redemption
Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich. Occupation: Blacksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Einkil Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This western man has a large grey mantle and cape that has been intricately interwoven into his tan robe. His clothes are grease stained in places. He has a auburn handlebar mustache and slicked back auburn hair. This brown eyed westerner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Justice. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Server
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
Paggen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His brown hair is slicked back into a classic pompadour. He has a dull look in his brown eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. Amethyst (40 gp).
Sora Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and is pretty ugly. She sports a flattop crest cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sora took refuge in the ruined castle and found the beat up dagger and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Rich, Slave, Nature. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Star rose quartz (70 gp).
Altho Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long white hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Altho would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Altho lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To reunite with his absent mother; and he is greedy
Bonds: Attractive, Guardian, Military, Family, Rich. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Portia Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a red vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her red boots flare out at the collars, and sports empty pouches on her belt. With wild brown hair. She wears round tiny glasses practically rammed into her face.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Portia is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in the east to a Detective, Portia learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Family, Job. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 260 gp.
Naill Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. His blonde hair is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the north was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Passionate. Flaws: Ugly, Addict, Secretive. Bonds: Poor. Occupation: Shipwright
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 3 (-4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 70 gp.
Alice Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She has a penchant for wearing a ring with an oversized opal on her right hand. Her chestnut hair is smooth and relatively long. She wears crescent spectacles with a black brim.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job, In love. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Lidda Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is brown, silky, and of moderate length. She has blue eyes and a red hat with a black feather.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Baker business.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.
Ideals: Persistence. Flaws: Selfish. Bonds: Poor, Attractive, Nature. Occupation: Baker
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
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