Herleva Thornton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she usually wears her brown robe and has her sword always slung over her shoulder. She has a very tight haircut. Her blue eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing herself, she comes off as nervous. She plays an instrument quite well.
History: She was born to a criminal king-pin and mafia family Herleva was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Herleva decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She struck the Server job and began her own company from there.
Motivation: She's attracted to the PC; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Artistic. Flaws: Shy. Bonds: Criminal record, Job, Has a crush. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Auran, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Tim Shirley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man prefers to wear flannel. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He struck the Courier job and began his own company from there.
Motivation: To prove his worth to the world; and to be a ruler again
Flaws: Disease, Impulsive, PTSD. Bonds: Job, Military. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 80 gp.
Ermina Wedgwood, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a simple brown robe with green stripes complete with hood. Her feathered hat is riddled with cuts and holes. Her eyes are blue and beady.
Personality: She is extraordinarily eccentric. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a criminal king-pin and mafia family Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. Zircon (20 gp).
Valafar Heal, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His hair is blue, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: Valafar is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.
History: Valafar was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.
Motivation: He loathes his own lifestyle.
Ideals: Athletic. Flaws: Depressed, Selfish. Bonds: Attractive. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp.
Armara Lust, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a long, green, dusty cloak. She has done her best to style her silver hair to look like a famous performer. She has a tattooed face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Armara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Armara. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has comitted a past crime that haunts her to this day; and marry her sister to traveling adventurers
Ideals: Justice, Fighting. Bonds: Criminal record, Slave, Family. Occupation: Bookbinder
Voice: Irish accent
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 800 sp. Red-brown spinel (70 gp).
Symma Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a grey scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair has been sun bleached extensively. Her hazel eyes peer out from beneath her deerstalker tan hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Joker, Philantrophist. Bonds: Attractive, Religious. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Faran Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He keeps his auburn hair in a pixie cut. He has several tiny amber earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his father.
History: Faran was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Fighting, Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Rich. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points -2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 3 (-4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 210 gp. Black star sapphire (400 gp). Red garnet (50 gp). Red garnet (50 gp).
Tricking Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears bulky brown painted plate armor. Her fur is beige and very short. Her blue eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She has a small toy that she constantly fidgets with.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Tricking has worked very hard to control her curse. She got away from her former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and wants her loneliness to end
Flaws: Addict, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 90 pp. An abacus with copper, silver and gold markers (120 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).
Purban Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear white pants and tee shirts. His red hair is greasy and uncared for. His eyes, though not visible through his cowl, are gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Purban is combative with any and all who dare try his patience in the slightest.
History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp.
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