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NPC Generator

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Advanced [show]


Wymar Heiser, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He dislikes all the random violence that takes place in the south. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Pacifist. Bonds: Rich, Attractive, Criminal record, Adventurer. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Wymar Heiser, Male Human Sorcerer 2
Medium (6'5") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Tiger eye turquoise (13 gp). Fire opal (600 gp).


Social Check DCs


Elizabeth Harlow, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown hair is greasy and uncared for. This blue eyed southerner is not easily forgotten.

Personality: She dislikes all the random violence that takes place in the south. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Blacksmith arts, while her mother instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic, Pacifist. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Elizabeth Harlow, Female Human Sorcerer 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 2000 cp.


Social Check DCs


Trym Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is black and curly. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Trym hails from a village terrorized by dire rats. From her teen years she was always beautiful and desirable, so people have always doted on her. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break.

Ideals: Fighting, Athletic. Bonds: Adventurer, Attractive, Enemies. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Greenleaf, Female Halfling Sorcerer 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 80 gp.


Social Check DCs


Damaia Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her clothes are grease stained in places. Her silver hair is knotted and matted. Her silver eyes are passionate and lively.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Damaia was raised in a hard working conservative environment. Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damaia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Fighting. Bonds: Poor, Immigrant, Job. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Damaia Mercy, Female Tiefling Sorcerer 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)16 (+3) 8 (-1)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Goblin, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Mehen Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large green jacket. He wears a wide-brimmed hat to cover his moderate length bronze crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Optimist. Flaws: Insomniac, Shy. Bonds: Poor. Occupation: Healer

Voice: Whispers

Attributes [hide]

Mehen Verthisathurgiesh, Male Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 8 (-1)15 (+2)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 800 sp.


Social Check DCs


Veloptima Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a blue and green handkerchief worn on her right side. She sports a flattop hair cut. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Banker arts, while her father instructed her in etiquette, music and courtly manner. Cursed with lycanthropy at a very young age, Veloptima has worked very hard to control her curse. She now mingles about in high society.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Veloptima Timbers, Female Gnome Sorcerer 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)6 (-2) 15 (+2)8 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Silaqui Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an entirely violet suit with grey socks and a vest with buckled shoes. Her wide-brimmed hat is riddled with cuts and holes. Her green eyes peer out from beneath her wide-brimmed violet hat.

Personality: She is very quiet and rarely speaks above a whisper. She is an amazing painter.

History: She was born in the north, but her parents moved at a very young age to the east. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.

Motivation: Regain custody of her son; and wants to work out more often

Ideals: Gifted, Athletic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Silaqui Horineth, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 gp.


Social Check DCs


Serpent Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a small hat to hide his balding. He has a dull look in his hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Serpent was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Disciplined. Bonds: Attractive, Family, Poor. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Serpent Shore, Male Tabaxi Sorcerer 2
Medium (6'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 10 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 190 gp. Star rose quartz (50 gp). Golden pearl (90 gp). Hematite (4 gp). 1 Darkwood Buckler.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortspear, but if one is not available she will default to her rapier. She wears a colorful flower in her beige fur. Her eyes are hazel and she is always smoking a pipe.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born into a rich family. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has money and likes to spend it.

Flaws: Cynical. Bonds: Attractive, Adventurer, Rich. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Three In the Wind, Female Tabaxi Sorcerer 1
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs

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