Dariff Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly black, has prominent grey streaks. She wears large thick round spectacles.
Personality: She likes to make people angry or surprised. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Dariff was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. After a long history of fighting, Dariff and her spouse have recently divorced.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Gilbert Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His red hair is knotted and matted. He has gray eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Attractive, Poor. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp. Moss agate (16 gp).
Balimaar Davenport, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and a strong sense of loyalty to gnomish people
Ideals: Disciplined, Justice, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Ruler
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Igden Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a colorful flower in his silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Igden is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Revenge.
Flaws: Depressed. Bonds: Rich, Attractive, Enemies, Religious. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Rose (70 gp). Star rose quartz (70 gp). Pink pearl (70 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Norkruuth Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black armored body suit, with a simple brown line shooting up and back down. His white crest is thinning but still full. He wears an eyepatch.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: Norkruuth was born the youngest of three triplets. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp. 1 Masterwork Artisan’s tools.
Ootah Conway, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her whole body is exceptionally muscular. She wears a feathered hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in a small village she learned the ways of the warrior from her mother. Ootah was born on a far northern forest where she grew up under the tutelage of her mother, an expert Cartwright. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ootah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Depressed. Bonds: Immigrant, In love. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 gp.
Mara Paxton, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears just a yellow suit and is in decent physical shape. Her hair is always cut to a buzz. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her mother raised her in a mountain cabin. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she has a rivalry with the church that dominates her actions
Ideals: Joker. Flaws: Insane. Bonds: Religious, Nature, Enemies. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. 1 Superior lock.
Peter Bristol, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a Stetson hat to cover his moderate length blonde hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a slaver, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss.
Ideals: Disciplined, Joker. Bonds: Attractive, Mentor, Nature. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. Brown-green garnet (70 gp).
Melech Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his purple hair. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Melech was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He is searching for what he claims is his rightful reward.
Motivation: His spouse's relatives view him with great suspicion; and further expansion of business
Ideals: Artistic. Bonds: Attractive, Family, Job, Adventurer. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 330 gp. Pink pearl (50 gp). Amethyst (50 gp). Hematite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
