Lûgdash Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, brown shirt, and blue tie. He carries a battered flail and tarnished hand crossbow as well. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of illithids once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lûgdash was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He wants revenge against illithids.
Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Immigrant, Attractive. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Zepar Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His red hair, when down, is lengthy. He has several tiny aquamarine earrings on each ear.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Rich, Nature. Occupation: Tailor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 600 sp.
Trail Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. Her orange fur is lengthy. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to make people angry or surprised. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. After a long history of fighting, Trail and her spouse have recently divorced.
Motivation: She is terrified, and will act out of fear.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp.
Fargrim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Apothecary uniform. His red hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Fargrim was raised in a hard working conservative environment. After coming to the age of reason, Fargrim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 90 gp.
Enidda Reese, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who dresses in blue turtlenecks beneath a grey coat with red slacks, she is not a threatening figure. Her black hair is slicked back into a classic pompadour. Her eyes are brown and catlike.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Enidda studied abroad. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She's since become an addict/alcoholic.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Addict. Bonds: Criminal record. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. 1 Breastplate.
Hunter Fulton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Hunter.
Motivation: To be a Tanner again; and wants to open a new tavern
Flaws: Ugly, Lazy. Bonds: Job, Military. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp. Coral (60 gp). 2 Alchemist’s fire.
Valorean Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, green, dusty cloak. His gold crest is heavily combed to the left. His eyes are red and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a forest tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To clean up the streets; and to protect his home
Flaws: Ugly, Antagonistic, Impulsive, Secretive. Bonds: Nature, Guardian. Occupation: Ploughman
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp.
Euphemia Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has no hair. She has amber eyes and a red hat with a brown feather.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not believe in violence as a means to an end. She is a dedicated Sculptor but believes her peers are too gung-ho.
History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 50 gp. Azurite (7 gp). 1 Magnifying glass.
Fargrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His blonde hair is kept up in a ponytail inside a small hat. His eyes are a pleasant violet.
Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: The child of a Gardener, who enjoyed hunting, Fargrim was taken on many hunting expeditions. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Armorer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 19 (+4) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp.
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