Cumpen Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a tan suit, brown shirt, and black tie. Her skin is fair and her fingers are delicate and long. Her silver hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She acts crazy and hedonistic. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hasn't been sleeping well lately.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur. Flaws: Insane, Hedonist, Disease, Insomniac. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Murook Harper, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She sports white clothing, slightly heavier than average wear. Her head has been shaved. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a great chef.
History: She was born a particularly ugly child, much to the horror of her parents. Murook abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Priest soon after.
Motivation: Expand her business; and to be a barber again
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Adventurer, Job. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Matilda Beitz, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and is typically in her Brewer uniform. She keeps her long blonde hair kept up in a rat tail. Her eyes are gray and she is always smoking a pipe.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Matilda took refuge in the ruined castle and found the beat up kukri and armor she uses now. She tends to her Brewer job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Ideals: Justice, Philantrophist, Entrepeneur. Bonds: Job, Nature. Occupation: Brewer
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp. 1 Masterwork studded leather.
Makaria Charm, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses well, wearing green shirts, loose pants, and blazers most of the time. She wears a deerstalker hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Makaria was born with her mother's beautiful face. Over the years she perfected her riding and shooting skills. Since then, she has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Attractive, Poor, Nature. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork Common Melee.
Farideh Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a tight green one piece outfit complete with pants, hood, and a cape. She has no crest. She wears a mask on her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Bookbinder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 600 sp.
Hunter Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Hunter took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and revenge
Ideals: Joker, Gifted. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. Brown-green garnet (150 gp). Moonstone (40 gp).
Hunter Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His chestnut hair, when down, is lengthy. His eyes are brown and catlike.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a island tribe. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: To pay off his debts; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Nature, Job, Debt. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
Berrian Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries a battered kukri and tarnished club as well. His tied-back hair is silver. His eyes are blue and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Berrian fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly, Insomniac, Disease. Bonds: Poor. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 280 gp.
Jacoba Blackwood, Female Human [Permalink]
Personal [hide]
Description: A 5'8" western woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Around other people she will do her best to conceal her emotions and appear jolly.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Artistic. Flaws: Sensitive, Shy. Bonds: Rich. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Banded mail.
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