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NPC Generator

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Advanced [show]


Tagga Benson, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears suspenders and black workpants. Her shirt is white, and she wears a heavy black leather apron most of the time. She wears a colorful flower in her black hair. Her eyes are gray and she is always smoking a pipe.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the west, but her parents moved at a very young age to the south. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Tagga Benson, Female Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs


Balimaar Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear violet pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His hair is black and very short. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He has all his life been fascinated with music.

History: Born to a Bowyer, his father struggled to pay the bills. He was taken from his home at a very young age. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Poor. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Balimaar Kane, Male Half-Elf Sorcerer 2
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Orc, Goblin
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 250 gp.


Social Check DCs


Dreali Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. He wears his golden hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.

History: Dreali hails from a village terrorized by dire rats. A freak accident while working with his Ploughman mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family, Enemies. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Dreali Leeming, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp.


Social Check DCs


Damaia Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and chestnut. Her eyes are silver and she is always smoking a pipe.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Damaia took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Retire the richest woman in the east; and sabotage a competitor

Ideals: Entrepeneur, Disciplined, Gifted. Bonds: Attractive. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Damaia Bedlam, Female Tiefling Sorcerer 2
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 290 gp.


Social Check DCs


Tarhun Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his silver crest well, parting it to the right. His gold eyes dart from person to person.

Personality: Tarhun speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Tarhun grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Attractive, Adventurer. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tarhun Turnuroth, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy brown pantaloons and a blue scarf. He has wavy cinnamon fur. His hazel unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pelt took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Athletic. Flaws: Disease. Bonds: Job, Rich, Nature. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Pelt Candle, Male Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 140 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Cloth of gold vestments (50 gp). 1 Breastplate.


Social Check DCs


Duvamil Garrick, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her hair is greying and her face has many wrinkles. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is skeptical of what others tell her and is slow to trust.

History: The child of a Barber, who enjoyed hunting, Duvamil was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Nature, Poor. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Duvamil Garrick, Female Gnome Sorcerer 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 4000 sp. 7 Acid flasks. 4 Thunderstones. 3 Smokesticks.


Social Check DCs


Arannis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue small hat and blue clothes. His brown hair is smooth and relatively long. His ears are large.

Personality: Arannis wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Arannis was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Disciplined, Persistence. Flaws: Ugly, Fearful, Antagonistic. Bonds: Job. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Arannis Koehlanna, Male Elf Sorcerer 1
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Miles Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His moppish brown hair is in a traditional bowl cut. His eyes are hazel and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Locksmith mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Miles Blythe, Male Human Sorcerer 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp.


Social Check DCs

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