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NPC Generator

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Advanced [show]


Ridaro Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a faded coat and loose pants complete with broad hat. Her long golden hair is drawn into a two foot long braid. She has a dull look in her amber eyes.

Personality: Calm and collected, she is a well trained Sage. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born on a small isolated farm. Ridaro abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Philantrophist. Bonds: Job, Nature, Adventurer. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ridaro Withrethin, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3000 cp. 3 Antitoxin.


Social Check DCs


Trey Marley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of maces, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the old dungeon and found the beat up mace and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting, Optimist. Bonds: Adventurer, Immigrant, Nature. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Trey Marley, Male Human Sorcerer 2
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 5000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Peter Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a chestnut handlebar mustache and slicked back chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Peter Qualanthri, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Emeny Anderton, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many white ritualistic tattoos. She dresses in brown turtlenecks beneath a white coat with red slacks. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are green.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Emeny was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A freak accident while working with her Mayor mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has passion for adventuring and risk.

Flaws: Disease. Bonds: Job, Adventurer, Poor. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Emeny Anderton, Female Human Sorcerer 2
Medium (6'0") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp. 1 Half-Plate.


Social Check DCs


Xappan Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His hair is short and silver. This white eyed southerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal painting training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of dire rats; and he is content

Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Rich, Guardian, Enemies. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Xappan Blessing, Male Tiefling Sorcerer 4
Medium (6'9") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 27000 sp. Freshwater pearl (12 gp). Chrysoprase (30 gp). Tourmaline (160 gp). Red garnet (160 gp). 1 Minor magic item.


Social Check DCs


Lance Yorke, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears professional attire. With bright blonde hair and a scraggly beard. His eyes are green.

Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.

History: Lance hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Barber soon after.

Motivation: Wants to open a new tavern; and a deep hatred of illithids

Flaws: Disease, Hedonist. Bonds: Attractive, Enemies, Job. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Yorke, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp. Eye agate (12 gp).


Social Check DCs


Peter Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has a penchant for wearing a ring with an oversized emerald on his left hand. His black hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical. Flaws: Insomniac, Shy. Bonds: Rich. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Peter Siannodel, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 16 (+3)10 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp.


Social Check DCs


Quick Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor, and carries spears. Her beige fur is smooth and relatively long. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She served in the navy to pay for her family's outstanding loans. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: She feels the way she acts is they only way to get by in the world; and she wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable, Optimist. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Quick Peak, Female Tabaxi Sorcerer 2
Medium (4'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 330 gp. Deep green spinel (70 gp).


Social Check DCs


Luthra Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her chestnut hair well, parting it to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A powerful slaver made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Luthra and her spouse have recently divorced.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Luthra Umbodoben, Female Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 60 gp.


Social Check DCs

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