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NPC Generator

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Advanced [show]


Euphemia Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears rags and sports a simple walking cane. Her brown hair is greying along the sides and has receded to reveal a widow's peak. This green eyed westerner is not easily forgotten.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She got into the Cartwright business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Her religion dominates her actions; and balancing her hectic life and new cartwright responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Poor, Job, Religious. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Euphemia Deephollow, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp.


Social Check DCs


Miles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is thinning but still full. He has several tiny ruby earrings on each ear.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Flaws: Fearful. Bonds: Rich. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Miles Winterbourne, Male Human Sorcerer 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp. Amethyst (160 gp).


Social Check DCs


Marastyr Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her red hair is lengthy. Her ears are large.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a Stylist, her mother struggled to pay the bills. Her arcane abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has decided she is irredeemable; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Has a crush, Criminal record. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Marastyr Trueblood, Female Dwarf Sorcerer 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)4 (-3) 14 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp.


Social Check DCs


Pyntle Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her Stetson hat is riddled with cuts and holes. Her face is scarred and worn.

Personality: She is fixated on the number 53. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is able to fit into much smaller and tighter spaces than normal.

History: She comes from a rich northern family. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world; and she is greedy

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Pyntle Albaratie, Female Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Performance +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Tawna Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses in red turtlenecks beneath a tan coat with brown slacks. She has styled her black hair well, parting it to the left. She is baby faced.

Personality: She likes to make people angry or surprised. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Her mother raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She became a Shoemaker soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Nature, Job. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tawna Goldfound, Female Halfling Sorcerer 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp.


Social Check DCs


Ralf Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He is portly but not overly obese. His red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.

History: Ralf was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Logical, Fighting. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Ralf Myerscough, Male Human Sorcerer 2
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1 Banded mail.


Social Check DCs


Jarsali Floshem, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon her head. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Jarsali lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Butcher they were divorced and she won custody of their daughter. She worked as a Mortician, and she later adopted a second daughter.

Motivation: She wants to get laid; and she's attracted to the pc

Flaws: Shy. Bonds: Nature, Family, Has a crush. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Jarsali Floshem, Female Elf Sorcerer 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)16 (+3) 16 (+3)9 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Draconic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 280 gp. Amber (80 gp).


Social Check DCs


Theobald Brandon, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His black hair is knotted and matted. This amber eyed southerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theobald took refuge in the large cave and found the beat up rapier and armor he uses now. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Theobald Brandon, Male Human Sorcerer 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp.


Social Check DCs


Gale Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of warhammers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has wavy lavender fur. His eyes are green and beady.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gale was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Enemies. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Gale Blossom, Male Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 16 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Sylvan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 90 gp.


Social Check DCs

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