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NPC Generator

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Advanced [show]


Quilla Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her brown hair is smooth and relatively long. Her eyes are likewise brown.

Personality: She is overprotective of those who hire her services. She is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Quilla studied abroad. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was granted necromantic powers by her dying sister.

Motivation: An old rival family wants her found; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Bonds: Guardian, Criminal record, Rich, Family. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Quilla Boondiggles, Female Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 14 (+2)6 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 260 gp.


Social Check DCs


Bimpnottin Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a black coat with violet slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She has wavy black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is fixated on the number 31. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Bimpnottin was born with her father's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: She wants to meet her childhood hero; and an old rival family wants her found

Flaws: Insomniac, Insane. Bonds: Adventurer, Attractive, Family. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Bimpnottin Wildwander, Female Gnome Sorcerer 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1800 sp.


Social Check DCs


Edge Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His fur is short and beige. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Edge is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to get a good night's sleep

Ideals: Justice. Flaws: Insomniac, Terse, Mundane. Bonds: Attractive. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Edge Candle, Male Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)7 (-2) 12 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. Black velvet mask with numerous citrines (130 gp).


Social Check DCs


Cloak Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in an above average manner. She sports a flattop fur cut. Her face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Cloak isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Born to a pair of adventurers, Cloak grew up listening to her father's many stories. She has had some formal dancing training, and achieved minor success. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Impeccable, Artistic. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Cloak Shore, Female Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp. Red-brown spinel (80 gp).


Social Check DCs


Grigi Hamilton, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is dressed in a clean white cloak covering her clean studded leather. Her blonde hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.

Personality: Grigi wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She comes from a rich northern family. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Grigi Hamilton, Female Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 10 (+0)2 (-4)
Skills Performance -2, Persuasion -2
Senses Passive Perception 10
Languages Common, Orc, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 70 gp.


Social Check DCs


Bertram Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown leather gloves, a brown jacket, and tight pants. His silver hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Bertram will drive conversation. He enjoys reading and quiet.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Extrovert, Logical. Flaws: Mundane. Bonds: Family, Job. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Bertram Hayhurst, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Delg Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his left hand. He has a blonde handlebar mustache and slicked back blonde hair. His fierce hazel eyes like to dwell on things.

Personality: Delg hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Delg grew up listening to his father's many stories. A gifted student he started as a Painter, but he got bored and became a Map Maker. He has since lost track of the people in his past.

Motivation: He desires power and/or immortality; and wants to raise his children well

Ideals: Artistic. Bonds: Attractive, In love, Adventurer, Job, Family. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Delg Fireforge, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)7 (-2) 9 (-1)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs


Pelt Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in pastel turtlenecks beneath a green coat with black slacks. Her fur, while still mostly yellow, has prominent grey streaks. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A true patriot, Pelt would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Pelt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pelt. She now spends her time doing works of charity.

Motivation: She is greedy; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Philantrophist. Bonds: Military, Rich, Criminal record. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Pelt Of Claws, Female Tabaxi Sorcerer 3
Medium (5'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. 1 Backpack.


Social Check DCs


Delebean Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear tan pants and tee shirts. He is an epitome of beauty. He has golden hair. His eyes are likewise amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Passionate. Bonds: Attractive, Slave, Mentor. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Delebean Nopenstallen, Male Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)11 (+0) 6 (-2)11 (+0)
Skills Perception +0, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp.


Social Check DCs

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