Cloud In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her beige fur down. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is frequently practicing swordplay.
History: Cloud lived on a farm with her mother, near the main road leading to a nearby town. When Cloud reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Regain custody of her son; and she desires power and/or immortality
Bonds: Attractive, Adventurer, Military, Family. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Heavy steel shield.
Traubon Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. His black hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Traubon was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Disciplined. Bonds: Attractive, Job, Family, Immigrant. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Breastplate.
Balifra Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her red hair down. She has amber eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Balifra lived on a farm with her father, near the main road leading to a nearby town. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Junk Dealer they were divorced and she won custody of their daughter. She worked as a Tanner, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent father
Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Family, Enemies. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1200 sp.
Názkûga Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and violet robe with the hood down. He carries a battered scythe and tarnished falchion as well. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a slaver, Názkûga was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Názkûga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Bounty Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 17000 cp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate.
Baggi Brent, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'2", this woman is wearing a long, black, dusty cloak. Her black hair is still thick. She is baby faced.
Personality: Eccentric and domineering, Baggi will drive conversation. She also has developed a complete distrust of the Tailor profession.
History: Baggi was born in the east. At a young age she loved to build and create. Her childhood dream was to be a Tailor, but she was a colossal failure. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business; and she is greedy
Ideals: Extrovert, Persistence. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Brewer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 30 pp. 1 Half-Plate.
Diggory Tindall, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears brown leather gloves, a brown jacket, and tight pants. He wears a colorful flower in his chestnut hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Diggory and his spouse have recently divorced.
Motivation: Gnomish compassion; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp. Deep blue spinel (900 gp). Smoky quartz (60 gp).
Leaf Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'5". She likes to wear ponchos typically of a light brown in addition to tight pants, and her gloved hand is found clutching a shortbow. She keeps her cinnamon fur in a pixie cut. Her hazel unseeing eyes seem to look past you.
Personality: She dislikes all the random violence that takes place in the south. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised in a white middle class family as the only child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her sister to traveling adventurers; and someone believes her a fraud
Ideals: Pacifist, Logical. Flaws: Disease, Mundane. Bonds: Family, Enemies. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Elysande Kendal, Female Human [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her white hair up in a very large beehive style do. Her eyes are gray and catlike.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invites people to come help in her community garden.
History: Born to a Soapmaker, her father struggled to pay the bills. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Soapmaker again; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer, Job. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnoll, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Engong Berkeley, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears a fine chain shirt which she covers with black colored cloaks and clothing. She has a very tight haircut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a hateful person. She taunts others and blames them for her problems. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Engong was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Engong's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Ideals: Artistic. Flaws: Insomniac, Antagonistic, Disease. Bonds: Poor. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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