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NPC Generator

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Advanced [show]


Adrik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His red hair is kept up in a ponytail inside a top hat. His eyes are violet and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Adrik Rakankrak, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 250 gp.


Social Check DCs


Symma Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She sports tan clothing, slightly heavier than average wear. Her chestnut hair is cut jaggedly and amateurishly. This gray eyed easterner is not easily forgotten.

Personality: While she acts the brute, she is far gentler than she would appear. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Symma was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants her loneliness to end; and to reunite with her old friends

Ideals: Fighting, Philantrophist. Bonds: Poor, Adventurer, Has a crush. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Symma Waggletop, Female Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 15 (+2)17 (+3) 9 (-1)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Orc, Giant, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 30 gp.


Social Check DCs


Emmeline Churchill, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'3" and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has slicked back brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Emmeline is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a plains tribe. Over the years she perfected her riding and shooting skills. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers; and regain custody of her daughter

Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Family, Nature. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Emmeline Churchill, Female Human Sorcerer 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 200 sp. Sard (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Jarsali Amakiir, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tan trousers with brown and yellow striped suspenders. She wears various colorful collared shirts. Her brown hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are brown.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is compelled to act according to her religious beliefs; and she is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Rich, Religious. Occupation: Stylist

Voice: Boston accent

Attributes [hide]

Jarsali Amakiir, Female Elf Sorcerer 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 4 (-3)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs


Gardain Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears grey painted combat armor at almost all times, and his gloved hand is found clutching a axe. His red hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Gardain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Gardain Hammerstone, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)14 (+2) 17 (+3)6 (-2)
Skills Intimidation +0, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 pp.


Social Check DCs


Flak Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered south to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well.

Ideals: Persistence, Professionalism, Fighting. Flaws: PTSD. Bonds: Attractive. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Flak Yardley, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 8 (-1)11 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ribbles Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: He has always had a great fascination with Half-Elven culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and half-elven compassion

Ideals: Optimist, Fighting. Flaws: Racist. Bonds: Immigrant, In love. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Ribbles Scheppen, Male Gnome Sorcerer 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp.


Social Check DCs


Ahvain Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His half smiles and brown eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.

History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Joker, Artistic. Bonds: Attractive, Poor, Criminal record. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Ahvain Casilltenirra, Male Elf Sorcerer 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)8 (-1) 6 (-2)13 (+1)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Donaar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He keeps his black crest in a pixie cut. He has gold eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: Sold as a small child to a slaver, Donaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Ploughman and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Bonds: Adventurer, Mentor, Job. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Donaar Argenthrixus, Male Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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