Immeral Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He wears a wide-brimmed hat to cover his moderate length white hair. He has amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Beggar mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp. Onyx (20 gp).
Hrathy Jacobs, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in an above average manner. She has moderate length golden hair. She has several tiny aquamarine earrings on each ear.
Personality: Confrontational and typically high on some drug or another. She is skeptical of what others tell her and is slow to trust.
History: She is the product a well kept family trust fund and as such has never really known need. She went to a religious school and was inspired by the priests there in charitable deeds. She's since become an addict/alcoholic.
Motivation: She has a rivalry with the Church that dominates her actions; and she uses money and sex appeal to get what she needs
Flaws: Addict, Shy. Bonds: Attractive, Rich, Religious. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. Jasper (80 gp).
Rose TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a lot of dark rich colors, with gold accents. Her brown hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Rose was born with her mother's beautiful face. She dropped out of school to support her sick mother, and resented it. She has been saving her money to try and buy her sister's freedom.
Motivation: She is terrified, and will act out of fear; and to share knowledge with the world
Ideals: Logical. Flaws: Cynical, Fearful. Bonds: Attractive, Family. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
Philomena Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of shortspears, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She keeps her long auburn hair kept up in a rat tail. Her face is scarred and worn.
Personality: She never swears and excessively uses polite adverbs when speaking. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in a small island village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Interpreter
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Barakas Charm, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair has been sun bleached extensively. His silver eyes peer out from beneath his broad black hat.
Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 5 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Obsidian (12 gp). Deep blue spinel (300 gp). Brown-green garnet (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Cecily Chester, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her longbow. Her hair is white and curly. Her green unseeing eyes seem to look past you.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She also has developed a complete distrust of the Shoemaker profession.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Disease, Antagonistic. Bonds: Job, Criminal record. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Eleanor Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'2" and typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. Her left hand appears badly burned and disfigured. She keeps her chestnut hair in a pixie cut. She wears a mask on her face.
Personality: Overbrimming with self-confidence, Eleanor isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Eleanor was born with her mother's beautiful face. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her brother.
Ideals: Impeccable, Artistic. Bonds: Attractive, Family. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Moon Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in pastel turtlenecks beneath a grey coat with pastel slacks. He sports a flattop fur cut. His green eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west to a Slave Trader, Moon learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Slave Trader
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp.
Dain Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Ruler does. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Dain began to lead the lost caravan. He has drifted from career to career and currently works as a Ruler.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Entrepeneur. Bonds: Job, Family, Rich, Enemies. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!