Marastyr Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'3" when asserting herself. Her hair is long and black with streaks of silver, and is pulled back with small grey clips. She is baby faced.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. The war was a terrible time for her, and Marastyr does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Marastyr was raised in a hard working conservative environment. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has set out to sabotage the competition.
Motivation: She loathes her own lifestyle; and expand her business
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Military, Job. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 4 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Red garnet (140 gp). 1 Bullseye lantern.
Lone Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her orange fur is greasy and uncared for. Her eyes are copper and beady.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She got into the Map Maker business at a young age. She dropped out of school before completing her studies. She struck the Map Maker job and began her own company from there.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family, Job, Criminal record. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
Pog Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears blue trousers with green and grey striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes peer out from beneath his broad blue hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: The child of western immigrants he idolized his father. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business.
Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1400 sp. 2 Antitoxin.
Beloril Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His hair is auburn and curly. His amber eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by illithids. Beloril was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Entrepeneur, Fighting. Bonds: Attractive, Enemies, Nature. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Pink pearl (110 gp).
Oren Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his golden hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Oren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.
History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to prove his worth to the world
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 gp. Lapis lazuli (10 gp).
Immeral Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is greying and his face has many wrinkles. His half smiles and violet eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.
History: He was born at the edge of vast mountains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Philantrophist. Flaws: Addict, PTSD. Bonds: Attractive, Nature. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Ignan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Torinn Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, constantly wearing a green suit, white shirt, and grey tie. His white crest is unkempt and raggedy. His red unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Torinn has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Disease, Depressed. Bonds: Poor. Occupation: Interpreter
Voice: Australian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 pp.
Vezera Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman wears light armors faded through time and improper care. Her clothes are grease stained in places. Her crest is red, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: The child of southern immigrants she idolized her mother. A few years later when the east was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: To settle down with her crush; and to find somewhere to settle down
Flaws: Sensitive. Bonds: Poor, Immigrant, Attractive. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2500 sp.
Chad Thackeray, Male Human [Permalink]
Personal [hide]
Description: A 6'3" eastern man, he prefers to wear grey clothing when he does not wear armor. His long golden hair reaches down to his waist. His gray eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand his business; and he is a bit of a kleptomaniac
Ideals: Logical. Flaws: Secretive. Bonds: Poor, Criminal record, Job. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp. Bloodstone (40 gp).
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