Shamil Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears many layers of old clothing at all times, and is pretty ugly. With bright silver hair. Her eyes are likewise blue.
Personality: She is a hateful person. She taunts others and blames them for her problems. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A rival would like her out of the picture.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
Falkrunn Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing colorful clothing, dressed as a Guard. She is muscular with a powerful set of arms. Her feathered hat is riddled with cuts and holes. Her violet unseeing eyes seem to look past you.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Falkrunn was raised in a hard working conservative environment. After coming to the age of reason, Falkrunn took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer, Job. Occupation: Guard
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp. 1 Masterwork Light wooden shield.
Pyntle Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in earthy colors with a tan and brown handkerchief worn on her left side. She has silver hair. Her face is scarred and worn.
Personality: She speaks before she thinks and is too direct. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Architect mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has decided she is irredeemable; and to get a good night's sleep
Ideals: Justice. Flaws: Ugly, Impulsive, Disease, Insomniac. Bonds: Criminal record. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Amber (40 gp). 1 Silk rope.
Miles Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Miles is combative with any and all who dare try his patience in the slightest.
History: Miles was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Tiefling compassion; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism, Justice. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 360 gp.
Seere Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. She is physically well-built. Her hair is red and very short. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spy arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and her religion dominates her actions
Ideals: Artistic. Flaws: Secretive. Bonds: Rich, Attractive, Religious. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 120 gp.
Dynamic Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears very tight pants and wife beaters, though occasionally she sports a pastel coat, and a wedding ring on her right hand. Her black fur is knotted and matted. Her face is scarred and worn.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Dynamic was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Dynamic's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: In love. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Lone Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears an entirely brown suit with tan socks and a vest with buckled shoes. Her yellow fur is knotted and matted. She wears crescent spectacles with a black brim.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a great chef.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Lone abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Architect again; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Job. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Astar Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green coat over a blue low-cut shirt, and a broad hat upon his head. His white hair is heavily combed to the left. His silver eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and retire the richest man in the west
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Adventurer, Job. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Undercommon, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
Theriatis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a bit of a xeno-phobe, disliking non-Elves.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Ideals: Artistic. Flaws: Insane, Racist. Bonds: Adventurer. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points -2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 3 (-4) | 17 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Backpack. 1 Hourglass. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
