Yurgunn Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with pastel socks and a vest with buckled shoes. She is bristling with hidden weapons, mostly lances and falchions. Her hair is white and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her absent father.
Flaws: Insomniac, Racist, Ugly. Bonds: Criminal record, Family. Occupation: Unemployed
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Huru Astley, Female Half-Orc [Permalink]
Personal [hide]
Description: She sports white clothing, slightly heavier than average wear. Her auburn hair is cut short. Her eyes are likewise green.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: She was born blind and as such lacked many opportunities for work. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: She has a crush on the local Miller; and she wants to get laid
Flaws: Shy, Racist, Disease. Bonds: Family, Has a crush. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Valanthe Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her long silver hair is drawn into a two foot long braid. Her brown eyes are slightly larger than normal.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the west her family was never financially stable. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valanthe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Giant, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Adran Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright violet and yellow, and wears rings and necklaces with large, colorful gems. His silver hair, when down, is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Addict. Bonds: Rich, Attractive, Guardian, Family. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. Cloth of gold vestments (70 gp).
Emerald In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his left hand. His beige fur, when down, is lengthy. This amber eyed northerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Performer, his father struggled to pay the bills. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying brother.
Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Attractive, In love, Poor. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Flask Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His fur is cut close to his head. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north to a Doctor, Flask learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Flask and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk; and he is wracked by social anxiety
Flaws: Shy, Fearful, Antagonistic. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 290 gp.
Nuthra Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears professional attire. Beneath her clothing is a huge mess of scar tissue. She keeps her long bronze crest kept up in a rat tail. Her fierce gold eyes like to dwell on things.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a Unemployed, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuthra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many dire rats want her driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Slave, Enemies, Poor. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Symma Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born at the edge of vast mountains. Through the years after Symma was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Symma's mother didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Balancing her hectic life and new Gardener responsibilities is difficult; and sabotage a competitor
Flaws: Addict, Antagonistic. Bonds: Rich, Nature, Job. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Orc, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
Sethrekar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Sellsword. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. His black crest is still thick. He has a dull look in his red eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Sellsword business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 14 years.
Motivation: To be a Shipwright again.
Ideals: Fighting. Flaws: Insane, Disease. Bonds: Job, Attractive. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
