Gale In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of the sun god around her neck, and a pickaxe on her belt. Her cinnamon fur, when down, is lengthy. Her eyes are likewise green.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Gale enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Scribe
Voice: Low range voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 500 sp.
Garl Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. He has styled his silver hair well, parting it to the right. His eyes are blue and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miner father left him crippled. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and meet up once more with his childhood friend
Flaws: Disease. Bonds: Family, Criminal record, Adventurer. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. Brass mug with jade inlays (200 gp).
Falkrunn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a grey collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her hair is silver and curly. She wears a mask on her face.
Personality: Falkrunn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Artistic, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 5 (-3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 310 gp. Smoky quartz (30 gp). Blue quartz (16 gp).
Thrak Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is wearing a perfectly clean shirt and pair of pants. His brown hair is braided into rings. His eyes are blue and catlike.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.
History: Thrak was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Fletcher for hire.
Motivation: To be a Adventurer again; and to reunite with his absent father
Bonds: Attractive, Military, Job, Family. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Eye agate (8 gp).
Theren Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theren is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. After a long history of fighting, Theren and his spouse have recently divorced.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Opinionated, Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Roofer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp. Obsidian (9 gp).
Igden Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Igden was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Tenena Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her golden hair down. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She never swears and excessively uses polite adverbs when speaking. Energy wise she seems alert and responsive.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ruler arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 40 pp.
Quarion Selevarun, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a pair of adventurers, Quarion grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has decided he is irredeemable; and seeks redemption
Flaws: Cynical. Bonds: Attractive, Rich, Criminal record, Adventurer. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Goblin, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
Rieta Poetry, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a faded coat and loose pants complete with broad hat. Her hair is red and very short. Her white eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a plains tribe. After coming to the age of reason, Rieta took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She wants nothing more than to rejoin the army; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Nature, Military. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 17 (+3) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Orc, Goblin, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
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