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NPC Generator

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Advanced [show]


Dara Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many violet ritualistic tattoos. She wears a faded coat and loose pants complete with deerstalker hat. She has wavy red hair. She has a tattooed face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Detective arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Optimist. Flaws: Selfish. Bonds: Rich, Enemies, Adventurer. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Dara Melancon, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp. Moonstone (20 gp). 1 Everburning torch.


Social Check DCs


Geoffrey Shelly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey costume with the symbols of luck on his torso. He has styled his brown hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Gifted, Justice. Bonds: Attractive, Rich, Adventurer. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Geoffrey Shelly, Male Human Sorcerer 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Giant, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 150 gp.


Social Check DCs


Ratbag Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His brown hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a mountains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Philantrophist. Bonds: Nature, Military. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Ratbag Alton, Male Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 4 (-3)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. His red hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Tatum, Male Human Sorcerer 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1000 cp.


Social Check DCs


Oskar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. This violet eyed westerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a slaver, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Enemies, Mentor, Attractive. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Oskar Daerdahk, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)6 (-2) 13 (+1)12 (+1)
Skills Athletics +0, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs


Menny Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a blue small hat and blue clothes. She has a long silver ponytail with little hanging trinkets. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Menny wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has a habit of throwing herself into exceedingly dangerous situations.

History: The child of a Farmer, who enjoyed hunting, Menny was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Menny took refuge in the large cave and found the beat up shield and armor she uses now. After a long history of fighting, Menny and her spouse have recently divorced.

Motivation: Retire the richest woman in the north; and wants to work out more often

Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Impulsive, Antagonistic. Bonds: Nature. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Menny Dunben, Female Gnome Sorcerer 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp). An abacus with copper, silver and gold markers (150 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Osco Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He is portly but not overly obese. He has shaved his head bald. He has several tiny emerald earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast island. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now mingles about in high society.

Motivation: He's in love; and he is greedy

Flaws: Shy. Bonds: Rich, Has a crush, Adventurer, Nature. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Osco Porridgepot, Male Halfling Sorcerer 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)13 (+1) 17 (+3)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 150 gp.


Social Check DCs


Nordak Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. He wears a deerstalker hat to cover his moderate length auburn hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Carpenter, who enjoyed hunting, Nordak was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Knight soon after.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature, Job, Religious. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Nordak Fireforge, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)7 (-2) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Halimath Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a white handlebar mustache and slicked back white hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Halimath is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Tailor, who enjoyed hunting, Halimath was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Secretive. Bonds: Poor, Adventurer, Nature. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Halimath Ostoroth, Male Elf Sorcerer 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 5 (-3)8 (-1) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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