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NPC Generator

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Advanced [show]


Delebean Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean tan cloak covering his clean studded leather. He sports a long red beard, and similarly colored long hair. His green eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist, Entrepeneur. Flaws: Shy, Mundane. Bonds: In love. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Delebean Timbers, Male Gnome Sorcerer 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2800 sp.


Social Check DCs


Nurkara Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her red hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was always a brilliant, if unscrupulous mind. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural human artifacts is her passion

Ideals: Logical. Flaws: Insane. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Nurkara Glanhig, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp.


Social Check DCs


Ermina Remein, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a yellow armored body suit, with a simple black line shooting up and back down. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Ermina Remein, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)7 (-2) 12 (+1)11 (+0)
Skills Athletics +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Ozyman Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses in white turtlenecks beneath a red coat with grey slacks. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Ozyman is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful wizard made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Regain custody of his son; and wants to work out more often

Ideals: Joker, Athletic. Bonds: Family, Mentor, Criminal record. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Ozyman Littlefoot, Male Halfling Sorcerer 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 18 (+4)10 (+0)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 90 gp.


Social Check DCs


Hork Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'8" and muscular, this southern man is typically in his Bricklayer uniform. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Bricklayer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Laborer.

Ideals: Athletic, Disciplined. Bonds: Job, Has a crush, Adventurer. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hork Atherton, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)5 (-3)
Skills Nature +2, Performance -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Spalding, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is heavily combed to the left. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Cory hails from a village terrorized by dire rats. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Cory Spalding, Male Human Sorcerer 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 7 (-2)4 (-3)
Skills Performance -1
Senses Passive Perception 8
Languages Common, Goblin, Celestial, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 390 gp. Solid gold idol (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Qualen Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized amethyst on his right hand. His white hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Qualen was born the youngest of three triplets. Qualen was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Ruler. By chance he met his brother recently and the two have been together since.

Motivation: Money/treasure; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Qualen Quillsharpener, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)12 (+1) 17 (+3)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 400 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Crowbar.


Social Check DCs


Zaffrab Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. He wears his chestnut hair up. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Zaffrab studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Zaffrab Timbers, Male Gnome Sorcerer 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp. White pearl (60 gp).


Social Check DCs


Senteq Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple tan robe with brown stripes complete with hood. He keeps his long chestnut hair kept up in a rat tail. He has violet eyes.

Personality: He dislikes all the random violence that takes place in the north. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Senteq was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Senteq was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Senteq decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Someone believes him a fraud.

Ideals: Pacifist. Bonds: Attractive, Criminal record, Mentor, Enemies. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Senteq Munggen, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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