Pirithin Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a white poncho over his likewise colored trousers and shirt. His moppish black hair is in a traditional bowl cut. He has amber eyes.
Personality: He dislikes all the random violence that takes place in the west. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: Revenge; and a deep hatred of giants
Ideals: Pacifist. Flaws: Fearful. Bonds: Rich, Adventurer, Enemies. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Wymar Davenport, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He sports grey clothing, slightly heavier than average wear. His whole body is exceptionally muscular. With bright chestnut hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Wymar was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Secretive. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 8 (-1) | 15 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Amethyst (150 gp).
Barendd Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy brown hair. His green eyes peer out from beneath his deerstalker brown hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast desert. Barendd liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Ideals: Entrepeneur. Bonds: Attractive, Nature, Job, Enemies. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Banded agate (10 gp). Red spinel (40 gp). Blue star sapphire (800 gp).
Mugrunden Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor, and he perpetually has his trident ready. His blue crest is greasy and uncared for. He has a dull look in his gold eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Mugrunden would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Poor. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. Silver pearl (150 gp). 1 Superior lock.
Varis Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man likes to wear ponchos typically of a light yellow in addition to tight pants. His clothes are grease stained in places. His hair is golden and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Varis will drive conversation. Varis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Extrovert. Flaws: Hedonist, Disease. Bonds: Poor, Immigrant, Job. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
Astaro Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. Her hair is cut close to her head. She has several tiny amethyst earrings on each ear.
Personality: She is fixated on the number 100. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Astaro studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astaro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Extrovert, Gifted, Fighting. Flaws: Insane. Bonds: Rich. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -2 / 1d6-4, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 220 gp. Amethyst (50 gp). 1 Banded mail.
Five Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has a slight overbite and is overall scrawny. He wears a colorful flower in his beige fur. His eyes are a pleasant yellow.
Personality: He acts crazy and hedonistic. He is an amazing painter.
History: Five was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to be a slave trader again
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 240 gp.
Beleth Agility, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She likes to wear ponchos typically of a light green in addition to tight pants. Her dark red hair is drawn into a tight pony tail with a dagger scrunchie. This black eyed westerner is not easily forgotten.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a ruthless business woman, a trait she acquired from her father.
History: She comes from a rich western family. Through the years after Beleth was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Beleth's father didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her old friends; and she is unsatisfied with her job
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp. 4 Antitoxin.
Avice Staurheim, Female Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern woman wears tight fitting clothing which further accentuates her frame. She has wavy golden hair. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Avice was born with her father's beautiful face. Over the years she perfected her riding and shooting skills. She has dedicated herself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 240 gp. 1 Chain shirt.
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