Ivellios Berevan, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a mountains tribe. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.
Motivation: To protect his home; and he's in love
Ideals: Gifted. Bonds: Adventurer, Nature, Has a crush, Guardian. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 16 (+3) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Ishgha Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has gleaming, smiling gray eyes.
Personality: Ishgha is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.
History: Born to a Layabout, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Gifted, Persistence. Flaws: Depressed. Bonds: Poor. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp. Lapis lazuli (4 gp).
Grigi Astley, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear white tank tops with tan skirt. She carries with her a set of rapiers, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She keeps her brown hair in a pixie cut. She wears round tiny glasses practically rammed into her face.
Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has set out to sabotage the competition.
Motivation: Someone believes her a fraud; and many brigands want her driven away
Ideals: Fighting. Bonds: Job, Enemies, Military. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Flame Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. He has dyed his greying brown fur a little too much giving a sharp brown color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Sculptor business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Ugly, Depressed. Bonds: Poor, Slave, Job. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1200 sp. 2 Thunderstones. 1 Smokesticks. 1 Smokesticks.
Randal Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His wide-brimmed hat is riddled with cuts and holes. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Blacksmith profession.
History: He was raised by priests from a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Laborer job and began his own company from there.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Gnoll, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Amethyst (100 gp).
Flogg Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He has moderate length black hair. His blue eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.
History: When he was but 8 years old his parents immigrated from the east. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and retire the richest man in the east
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Carter
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 9000 cp. 1 Masterwork studded leather.
Raiann Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'7". She wears a fine chain shirt which she covers with green colored cloaks and clothing, and her gloved hand is found clutching a falchion. Her crest is bronze and curly. Her eyes are red and catlike.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. After a long history of fighting, Raiann and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Joker, Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Arnold Byron, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a brown collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair down. He has violet eyes.
Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised in a white middle class family as the only child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by giants. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He is wracked by social anxiety.
Flaws: Antagonistic, Mundane, Fearful. Bonds: Attractive, Enemies. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp.
Ar-Kaius Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair, while still mostly blonde, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Ar-Kaius has worked very hard to control his curse. He is searching for what he claims is his rightful reward.
Motivation: A strong sense of loyalty to Gnomish people; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Impulsive, Disease, Racist. Bonds: Adventurer. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!